forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			57 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package eval.luv;
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								/**
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									For the moment, the signals exposed are those that are both present on Unix
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									and present or emulated by libuv on Windows.
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									You can also provide a plain integer signal code instead of the values of
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									this enum.
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									@see https://aantron.github.io/luv/luv/Luv/Signal#signals
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								**/
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								extern enum abstract SigNum(Int) from Int to Int {
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									var SIGABRT;
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									var SIGFPE;
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									var SIGHUP;
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									var SIGILL;
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									var SIGINT;
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									var SIGKILL;
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									var SIGSEGV;
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									var SIGTERM;
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									var SIGWINCH;
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								}
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								/**
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									Signals.
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									@see https://aantron.github.io/luv/luv/Luv/Signal
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								**/
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								@:using(eval.luv.Handle)
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								@:coreType abstract Signal to Handle {
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									/**
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										Allocates and initializes a signal handle.
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										The handle should be cleaned up with `eval.luv.Handle.close` when no longer needed.
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									**/
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									static public function init(loop:Loop):Result<Signal>;
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									/**
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										Starts the signal handle.
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									**/
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									public function start(sigNum:SigNum, callback:()->Void):Result<Result.NoData>;
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									/**
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										Like `eval.luv.Signal.start`, but the handle is stopped after one callback call.
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									**/
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									public function startOneshot(sigNum:SigNum, callback:()->Void):Result<Result.NoData>;
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									/**
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										Stops the signal handle.
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									**/
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									public function stop():Result<Result.NoData>;
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									/**
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										Evaluates to the signal number associated with the handle.
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									**/
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									public function signum():Int;
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								}
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