LNXSDK/leenkx/Shaders/custom_mat_presets/custom_mat_forward.frag.glsl

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2025-01-22 16:18:30 +01:00
#version 450
// Color of each fragment on the screen
out vec4 fragColor;
void main() {
// Shadeless white color
fragColor = vec4(1.0);
}