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LNXSDK/leenkx/Sources/iron/object/SpeakerObject.hx

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package iron.object;
import kha.FastFloat;
import kha.Sound;
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import kha.audio1.AudioChannel;
import iron.data.Data;
import iron.data.SceneFormat;
import iron.math.Vec4;
import iron.system.Audio;
class SpeakerObject extends Object {
#if lnx_audio
public var data: TSpeakerData;
public var paused(default, null) = false;
public var sound(default, null): Sound = null;
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public var channels(default, null): Array<AudioChannel> = [];
public var volume(default, null) : FastFloat;
public var sampleRate(default, null) : Int;
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public function new(data: TSpeakerData) {
super();
this.data = data;
Scene.active.speakers.push(this);
if (data.sound == "") return;
Data.getSound(data.sound, function(sound: Sound) {
this.sound = cloneSound(sound);
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App.notifyOnInit(init);
});
}
function init() {
sampleRate = sound.sampleRate;
if (data.pitch != 1.0)
sound.sampleRate = Std.int(sampleRate * data.pitch);
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if (visible && data.play_on_start) play();
}
public function play(): AudioChannel {
if (sound == null || data.muted) return null;
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if (paused) {
for (c in channels) c.play();
paused = false;
return null;
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}
var channel = Audio.play(sound, data.loop, data.stream);
if (channel != null) {
channels.push(channel);
if (data.attenuation > 0 && channels.length == 1) App.notifyOnUpdate(update);
}
return channel;
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}
public function pause() {
for (c in channels) c.pause();
paused = true;
}
public function stop() {
for (c in channels) c.stop();
channels.splice(0, channels.length);
}
public function setSound(sound: String) {
if (sound == null) return;
data.sound = sound;
Data.getSound(sound, function(sound: Sound) {
this.sound = cloneSound(sound);
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});
sampleRate = this.sound.sampleRate;
if (data.pitch != 1.0)
this.sound.sampleRate = Std.int(sampleRate * data.pitch);
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}
public function setVolume(volume: FastFloat) {
data.volume = volume;
}
public function setPosition(position: Float) {
for (c in channels)
if (position < c.length) c.position = position;
}
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function update() {
if (paused) return;
for (c in channels) if (c.finished) channels.remove(c);
if (channels.length == 0) {
App.removeUpdate(update);
return;
}
if (data.attenuation > 0) {
var distance = Vec4.distance(Scene.active.camera.transform.world.getLoc(), transform.world.getLoc());
distance = Math.max(Math.min(data.distance_max, distance), data.distance_reference);
volume = data.distance_reference / (data.distance_reference + data.attenuation * (distance - data.distance_reference));
volume *= data.volume;
}
else {
volume = data.volume;
}
if (volume > data.volume_max) volume = data.volume_max;
else if (volume < data.volume_min) volume = data.volume_min;
for (c in channels) c.volume = volume;
}
public override function remove() {
stop();
if (Scene.active != null) Scene.active.speakers.remove(this);
super.remove();
}
function cloneSound(sound: Sound): Sound {
if (sound == null) return null;
var s = Type.createEmptyInstance(Sound);
s.compressedData = sound.compressedData;
s.uncompressedData = sound.uncompressedData;
s.sampleRate = sound.sampleRate;
s.length = sound.length;
s.channels = sound.channels;
return s;
}
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#end
}