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LNXSDK/leenkx/blender/lnx/logicnode/random/LN_random_object.py

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from lnx.logicnode.lnx_nodes import *
class RandomObjectNode(LnxLogicTreeNode):
"""Spawns a random object."""
bl_idname = 'LNRandomObjectNode'
bl_label = 'Random Object'
lnx_section = 'logic'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxStringSocket', 'Name')
self.add_input('LnxDynamicSocket', 'Transform')
self.add_input('LnxDynamicSocket', 'Material')
self.add_input('LnxIntSocket', 'NumPoints', default_value = 4)
self.add_input('LnxBoolSocket', 'Mirror X')
self.add_input('LnxBoolSocket', 'Mirror Y')
self.add_input('LnxBoolSocket', 'Mirror Z')
self.add_input('LnxFloatSocket', 'Scale UV', default_value = 0.3)
self.add_input('LnxBoolSocket', 'Flat Shading', default_value = True)
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketObject', 'Object')