forked from LeenkxTeam/LNXSDK
1072 lines
40 KiB
Python
1072 lines
40 KiB
Python
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import json
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import os
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import shutil
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import subprocess
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from typing import Union
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import webbrowser
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from bpy.types import Menu, NodeTree
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from bpy.props import *
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import bpy.utils.previews
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import lnx.make as make
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from lnx.props_traits_props import *
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import lnx.ui_icons as ui_icons
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import lnx.utils
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import lnx.write_data as write_data
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if lnx.is_reload(__name__):
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lnx.make = lnx.reload_module(lnx.make)
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lnx.props_traits_props = lnx.reload_module(lnx.props_traits_props)
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from lnx.props_traits_props import *
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ui_icons = lnx.reload_module(ui_icons)
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lnx.utils = lnx.reload_module(lnx.utils)
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lnx.write_data = lnx.reload_module(lnx.write_data)
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else:
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lnx.enable_reload(__name__)
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ICON_HAXE = ui_icons.get_id('haxe')
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ICON_NODES = 'NODETREE'
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ICON_CANVAS = 'NODE_COMPOSITING'
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ICON_BUNDLED = ui_icons.get_id('bundle')
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ICON_WASM = ui_icons.get_id('wasm')
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# Pay attention to the ID number parameter for backward compatibility!
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# This is important if the enum is reordered or the string identifier
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# is changed as the number is what's stored in the blend file
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PROP_TYPES_ENUM = [
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('Haxe Script', 'Haxe', 'Haxe script', ICON_HAXE, 0),
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('Logic Nodes', 'Nodes', 'Logic nodes (visual scripting)', ICON_NODES, 4),
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('UI Canvas', 'UI', 'User interface', ICON_CANVAS, 2),
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('Bundled Script', 'Bundled', 'Premade script with common functionality', ICON_BUNDLED, 3),
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('WebAssembly', 'Wasm', 'WebAssembly', ICON_WASM, 1)
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]
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def trigger_recompile(self, context):
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wrd = bpy.data.worlds['Lnx']
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wrd.lnx_recompile = True
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def update_trait_group(self, context):
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o = context.object if self.is_object else context.scene
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if o == None:
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return
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i = o.lnx_traitlist_index
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if i >= 0 and i < len(o.lnx_traitlist):
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t = o.lnx_traitlist[i]
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if t.type_prop == 'Haxe Script' or t.type_prop == 'Bundled Script':
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t.name = t.class_name_prop
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elif t.type_prop == 'WebAssembly':
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t.name = t.webassembly_prop
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elif t.type_prop == 'UI Canvas':
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t.name = t.canvas_name_prop
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elif t.type_prop == 'Logic Nodes':
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if t.node_tree_prop != None:
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t.name = t.node_tree_prop.name
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# Fetch props
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if t.type_prop == 'Bundled Script' and t.name != '':
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file_path = lnx.utils.get_sdk_path() + '/leenkx/Sources/leenkx/trait/' + t.name + '.hx'
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if os.path.exists(file_path):
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lnx.utils.fetch_script_props(file_path)
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lnx.utils.fetch_prop(o)
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# Show trait users as collections
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if self.is_object:
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for col in bpy.data.collections:
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if col.name.startswith('Trait|') and o.name in col.objects:
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col.objects.unlink(o)
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for t in o.lnx_traitlist:
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if 'Trait|' + t.name not in bpy.data.collections:
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col = bpy.data.collections.new('Trait|' + t.name)
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else:
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col = bpy.data.collections['Trait|' + t.name]
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try:
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col.objects.link(o)
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except RuntimeError:
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# Object is already in that collection. This can
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# happen when multiple same traits are copied with
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# bpy.ops.lnx.copy_traits_to_active
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pass
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class LnxTraitListItem(bpy.types.PropertyGroup):
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def poll_node_trees(self, tree: NodeTree):
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"""Ensure that only logic node trees show up as node traits"""
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return tree.bl_idname == 'LnxLogicTreeType'
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name: StringProperty(name="Name", description="The name of the trait", default="", override={"LIBRARY_OVERRIDABLE"})
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enabled_prop: BoolProperty(name="", description="Whether this trait is enabled", default=True, update=trigger_recompile, override={"LIBRARY_OVERRIDABLE"})
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is_object: BoolProperty(name="", default=True)
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fake_user: BoolProperty(name="Fake User", description="Export this trait even if it is deactivated", default=False, override={"LIBRARY_OVERRIDABLE"})
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type_prop: EnumProperty(name="Type", items=PROP_TYPES_ENUM)
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class_name_prop: StringProperty(name="Class", description="A name for this item", default="", update=update_trait_group, override={"LIBRARY_OVERRIDABLE"})
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canvas_name_prop: StringProperty(name="Canvas", description="A name for this item", default="", update=update_trait_group, override={"LIBRARY_OVERRIDABLE"})
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webassembly_prop: StringProperty(name="Module", description="A name for this item", default="", update=update_trait_group, override={"LIBRARY_OVERRIDABLE"})
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node_tree_prop: PointerProperty(type=NodeTree, update=update_trait_group, override={"LIBRARY_OVERRIDABLE"}, poll=poll_node_trees)
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lnx_traitpropslist: CollectionProperty(type=LnxTraitPropListItem)
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lnx_traitpropslist_index: IntProperty(name="Index for my_list", default=0, options={"LIBRARY_EDITABLE"}, override={"LIBRARY_OVERRIDABLE"})
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lnx_traitpropswarnings: CollectionProperty(type=LnxTraitPropWarning)
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class LNX_UL_TraitList(bpy.types.UIList):
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"""List of traits."""
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
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layout.use_property_split = False
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custom_icon = "NONE"
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custom_icon_value = 0
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if item.type_prop == "Haxe Script":
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custom_icon_value = ICON_HAXE
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elif item.type_prop == "WebAssembly":
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custom_icon_value = ICON_WASM
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elif item.type_prop == "UI Canvas":
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custom_icon = "NODE_COMPOSITING"
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elif item.type_prop == "Bundled Script":
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custom_icon_value = ICON_BUNDLED
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elif item.type_prop == "Logic Nodes":
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custom_icon = 'NODETREE'
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if self.layout_type in {'DEFAULT', 'COMPACT'}:
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row = layout.row()
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row.separator(factor=0.1)
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row.prop(item, "enabled_prop")
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# Display " " for props without a name to right-align the
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# fake_user button
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row.label(text=item.name if item.name != "" else " ", icon=custom_icon, icon_value=custom_icon_value)
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elif self.layout_type in {'GRID'}:
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layout.alignment = 'CENTER'
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layout.label(text="", icon=custom_icon, icon_value=custom_icon_value)
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row = layout.row(align=True)
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row.prop(item, "fake_user", text="", icon="FAKE_USER_ON" if item.fake_user else "FAKE_USER_OFF")
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class LnxTraitListNewItem(bpy.types.Operator):
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bl_idname = "lnx_traitlist.new_item"
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bl_label = "Add Trait"
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bl_description = "Add a new trait item to the list"
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is_object: BoolProperty(name="Is Object Trait", description="Whether this trait belongs to an object or a scene", default=False)
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type_prop: EnumProperty(name="Type", items=PROP_TYPES_ENUM)
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# Show more options when invoked from the operator search menu
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invoked_by_search: BoolProperty(name="", default=True)
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def invoke(self, context, event):
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wm = context.window_manager
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return wm.invoke_props_dialog(self, width=400)
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def draw(self, context):
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layout = self.layout
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if self.invoked_by_search:
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row = layout.row()
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row.prop(self, "is_object")
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row = layout.row()
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row.scale_y = 1.3
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row.prop(self, "type_prop", expand=True)
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def execute(self, context):
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if self.is_object:
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obj = bpy.context.object
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else:
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obj = bpy.context.scene
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trait = obj.lnx_traitlist.add()
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trait.is_object = self.is_object
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trait.type_prop = self.type_prop
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obj.lnx_traitlist_index = len(obj.lnx_traitlist) - 1
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trigger_recompile(None, None)
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return{'FINISHED'}
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class LnxTraitListDeleteItem(bpy.types.Operator):
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"""Delete the selected item from the list"""
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bl_idname = "lnx_traitlist.delete_item"
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bl_label = "Remove Trait"
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bl_options = {'INTERNAL'}
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is_object: BoolProperty(name="", description="A name for this item", default=False)
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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obj = bpy.context.object
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if obj is None:
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return False
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return len(obj.lnx_traitlist) > 0
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def execute(self, context):
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obj = bpy.context.object
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lst = obj.lnx_traitlist
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index = obj.lnx_traitlist_index
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if len(lst) <= index:
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return {'FINISHED'}
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try:
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lst.remove(index)
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except TypeError as e:
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if obj.override_library is not None:
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return {'CANCELLED'}
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else:
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raise e
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update_trait_group(self, context)
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if index > 0:
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index = index - 1
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obj.lnx_traitlist_index = index
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return {'FINISHED'}
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class LnxTraitListDeleteItemScene(bpy.types.Operator):
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"""Delete the selected item from the list"""
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bl_idname = "lnx_traitlist.delete_item_scene"
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bl_label = "Deletes an item"
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bl_options = {'INTERNAL'}
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is_object: BoolProperty(name="", description="A name for this item", default=False)
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@classmethod
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def poll(self, context):
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""" Enable if there's something in the list """
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obj = bpy.context.scene
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if obj == None:
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return False
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return len(obj.lnx_traitlist) > 0
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def execute(self, context):
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obj = bpy.context.scene
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lst = obj.lnx_traitlist
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index = obj.lnx_traitlist_index
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if len(lst) <= index:
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return{'FINISHED'}
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lst.remove(index)
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if index > 0:
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index = index - 1
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obj.lnx_traitlist_index = index
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return{'FINISHED'}
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class LnxTraitListMoveItem(bpy.types.Operator):
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"""Move an item in the list"""
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bl_idname = "lnx_traitlist.move_item"
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bl_label = "Move an item in the list"
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bl_options = {'INTERNAL'}
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direction: EnumProperty(
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items=(
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('UP', 'Up', ""),
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('DOWN', 'Down', ""),))
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is_object: BoolProperty(name="", description="A name for this item", default=False)
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def move_index(self):
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# Move index of an item render queue while clamping it
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if self.is_object:
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obj = bpy.context.object
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else:
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obj = bpy.context.scene
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index = obj.lnx_traitlist_index
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list_length = len(obj.lnx_traitlist) - 1
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new_index = 0
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if self.direction == 'UP':
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new_index = index - 1
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elif self.direction == 'DOWN':
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new_index = index + 1
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new_index = max(0, min(new_index, list_length))
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obj.lnx_traitlist.move(index, new_index)
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obj.lnx_traitlist_index = new_index
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def execute(self, context):
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if self.is_object:
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obj = bpy.context.object
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else:
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obj = bpy.context.scene
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list = obj.lnx_traitlist
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index = obj.lnx_traitlist_index
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if self.direction == 'DOWN':
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neighbor = index + 1
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self.move_index()
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elif self.direction == 'UP':
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neighbor = index - 1
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self.move_index()
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else:
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return{'CANCELLED'}
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return{'FINISHED'}
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class LnxEditScriptButton(bpy.types.Operator):
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bl_idname = 'lnx.edit_script'
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bl_label = 'Edit Script'
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bl_description = 'Edit script in the text editor'
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bl_options = {'INTERNAL'}
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is_object: BoolProperty(name="", description="A name for this item", default=False)
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def execute(self, context):
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lnx.utils.check_default_props()
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if not os.path.exists(os.path.join(lnx.utils.get_fp(), "khafile.js")):
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print('Generating Krom project for IDE build configuration')
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make.build('krom')
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if self.is_object:
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obj = bpy.context.object
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else:
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obj = bpy.context.scene
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item = obj.lnx_traitlist[obj.lnx_traitlist_index]
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pkg = lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_package)
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# Replace the haxe package syntax with the os-dependent path syntax for opening
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hx_path = os.path.join(lnx.utils.get_fp(), 'Sources', pkg, item.class_name_prop.replace('.', os.sep) + '.hx')
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lnx.utils.open_editor(hx_path)
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return{'FINISHED'}
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class LnxEditBundledScriptButton(bpy.types.Operator):
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bl_idname = 'lnx.edit_bundled_script'
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bl_label = 'Edit Script'
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bl_description = 'Copy script to project and edit in the text editor'
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bl_options = {'INTERNAL'}
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is_object: BoolProperty(default=False)
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def execute(self, context):
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if not lnx.utils.check_saved(self):
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return {'CANCELLED'}
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if self.is_object:
|
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obj = bpy.context.object
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else:
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obj = bpy.context.scene
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sdk_path = lnx.utils.get_sdk_path()
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project_path = lnx.utils.get_fp()
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item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
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pkg = lnx.utils.safestr(bpy.data.worlds['Lnx'].lnx_project_package)
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source_hx_path = os.path.join(sdk_path, 'leenkx', 'Sources', 'leenkx', 'trait', item.class_name_prop + '.hx')
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target_dir = os.path.join(project_path, 'Sources', pkg)
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target_hx_path = os.path.join(target_dir, item.class_name_prop + '.hx')
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if not os.path.isfile(target_hx_path):
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if not os.path.exists(target_dir):
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os.makedirs(target_dir)
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||
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||
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# Rewrite package and copy
|
||
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with open(source_hx_path, encoding="utf-8") as sf:
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sf.readline()
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with open(target_hx_path, 'w', encoding="utf-8") as tf:
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tf.write('package ' + pkg + ';\n')
|
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shutil.copyfileobj(sf, tf)
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|
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lnx.utils.fetch_script_names()
|
||
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||
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# From bundled to script
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||
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item.type_prop = 'Haxe Script'
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||
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# Open the trait in the code editor
|
||
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bpy.ops.lnx.edit_script('EXEC_DEFAULT', is_object=self.is_object)
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||
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return{'FINISHED'}
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||
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||
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class LnxEditWasmScriptButton(bpy.types.Operator):
|
||
|
bl_idname = 'lnx.edit_wasm_script'
|
||
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bl_label = 'Edit Script'
|
||
|
bl_description = 'Copy script to project and edit in the text editor'
|
||
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bl_options = {'INTERNAL'}
|
||
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is_object: BoolProperty(default=False)
|
||
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||
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def execute(self, context):
|
||
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if not lnx.utils.check_saved(self):
|
||
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return {'CANCELLED'}
|
||
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|
||
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if self.is_object:
|
||
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obj = bpy.context.object
|
||
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else:
|
||
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obj = bpy.context.scene
|
||
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|
||
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item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
wasm_path = os.path.join(lnx.utils.get_fp(), 'Bundled', item.webassembly_prop + '.wasm')
|
||
|
lnx.utils.open_editor(wasm_path)
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LeenkxGenerateNavmeshButton(bpy.types.Operator):
|
||
|
"""Generate navmesh from selected meshes"""
|
||
|
bl_idname = 'lnx.generate_navmesh'
|
||
|
bl_label = 'Generate Navmesh'
|
||
|
|
||
|
def execute(self, context):
|
||
|
obj = context.active_object
|
||
|
|
||
|
if obj.type != 'MESH':
|
||
|
return{'CANCELLED'}
|
||
|
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
if not lnx.utils.check_sdkpath(self):
|
||
|
return {"CANCELLED"}
|
||
|
|
||
|
print("Started visualization generation")
|
||
|
|
||
|
# Append objects to be included in NavMesh
|
||
|
export_objects = []
|
||
|
# Append Object with trait
|
||
|
export_objects.append(obj)
|
||
|
# Get NavMesh trait
|
||
|
for trait in obj.lnx_traitlist:
|
||
|
if trait.lnx_traitpropslist and trait.class_name_prop == 'NavMesh':
|
||
|
# Check if child objects should be included in NavMesh
|
||
|
prop = trait.lnx_traitpropslist['combineImmidiateChildren']
|
||
|
if(prop.get_value()):
|
||
|
# If yes, check if child is a mesh
|
||
|
for child_obj in obj.children:
|
||
|
if obj.type == 'MESH':
|
||
|
# Append child
|
||
|
export_objects.append(child_obj)
|
||
|
|
||
|
# get dependency graph
|
||
|
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||
|
|
||
|
# Get build directory
|
||
|
nav_full_path = lnx.utils.get_fp_build() + '/compiled/Assets/navigation'
|
||
|
if not os.path.exists(nav_full_path):
|
||
|
os.makedirs(nav_full_path)
|
||
|
|
||
|
# Get export OBJ name and path
|
||
|
nav_mesh_name = 'nav_' + obj.data.name
|
||
|
mesh_path = nav_full_path + '/' + nav_mesh_name + '.obj'
|
||
|
|
||
|
# Max index of objects (vertices) traversed
|
||
|
max_overall_index = 0
|
||
|
# Open to OBJ file
|
||
|
with open(mesh_path, 'w') as f:
|
||
|
for export_obj in export_objects:
|
||
|
# If armature, apply armature modifier
|
||
|
armature = export_obj.find_armature()
|
||
|
apply_modifiers = not armature
|
||
|
obj_eval = export_obj.evaluated_get(depsgraph) if apply_modifiers else export_obj
|
||
|
|
||
|
# Get mesh data
|
||
|
export_mesh = obj_eval.to_mesh()
|
||
|
|
||
|
# Get world transform
|
||
|
world_matrix = obj_eval.matrix_world
|
||
|
|
||
|
# Iterate over the triangles and get vertices and indices
|
||
|
triangles = export_mesh.loop_triangles
|
||
|
traversed_indices = []
|
||
|
|
||
|
# For each triangle in the object
|
||
|
for triangle in triangles:
|
||
|
# For each index in triangle
|
||
|
for loop_index in triangle.loops:
|
||
|
# Get vertex index
|
||
|
vertex_index = export_mesh.loops[loop_index].vertex_index
|
||
|
# Skip if vertex already appended
|
||
|
if (vertex_index not in traversed_indices):
|
||
|
# If not, append vertex
|
||
|
traversed_indices.append(vertex_index)
|
||
|
vertex = export_mesh.vertices[vertex_index].co
|
||
|
# Apply world transform
|
||
|
tv = world_matrix @ vertex
|
||
|
# Write to OBJ
|
||
|
f.write("v %.4f " % (tv[0]))
|
||
|
f.write("%.4f " % (tv[2]))
|
||
|
f.write("%.4f\n" % (tv[1])) # Flipped
|
||
|
|
||
|
# Max index of this object
|
||
|
max_index = 0
|
||
|
# For each triangle in the object
|
||
|
for triangle in triangles:
|
||
|
# Write index to OBJ
|
||
|
f.write("f")
|
||
|
for loop_index in triangle.loops:
|
||
|
# index of this object should be > index of previous objects
|
||
|
curr_index = max_overall_index + loop_index + 1
|
||
|
f.write(" %d" % (curr_index))
|
||
|
if(curr_index > max_overall_index):
|
||
|
max_index = curr_index
|
||
|
f.write("\n")
|
||
|
# Store max overall index
|
||
|
max_overall_index = max_index
|
||
|
|
||
|
# Get buildnavjs
|
||
|
buildnavjs_path = lnx.utils.get_sdk_path() + '/lib/haxerecast/buildnavjs'
|
||
|
|
||
|
# append config values
|
||
|
nav_config = {}
|
||
|
for trait in obj.lnx_traitlist:
|
||
|
# check if trait is navmesh here
|
||
|
if trait.lnx_traitpropslist and trait.class_name_prop == 'NavMesh':
|
||
|
for prop in trait.lnx_traitpropslist: # Append props
|
||
|
name = prop.name
|
||
|
value = prop.get_value()
|
||
|
nav_config[name] = value
|
||
|
nav_config_json = json.dumps(nav_config)
|
||
|
|
||
|
args = [lnx.utils.get_node_path(), buildnavjs_path, nav_mesh_name, nav_config_json]
|
||
|
proc = subprocess.Popen(args, cwd=nav_full_path)
|
||
|
proc.wait()
|
||
|
|
||
|
navmesh = bpy.ops.import_scene.obj(filepath=mesh_path)
|
||
|
navmesh = bpy.context.selected_objects[0]
|
||
|
|
||
|
# NavMesh preview settings, cleanup
|
||
|
navmesh.name = nav_mesh_name
|
||
|
navmesh.rotation_euler = (0, 0, 0)
|
||
|
navmesh.location = (0, 0, 0)
|
||
|
navmesh.lnx_export = False
|
||
|
|
||
|
bpy.context.view_layer.objects.active = navmesh
|
||
|
bpy.ops.object.editmode_toggle()
|
||
|
bpy.ops.mesh.select_all(action='SELECT')
|
||
|
bpy.ops.mesh.remove_doubles()
|
||
|
bpy.ops.object.editmode_toggle()
|
||
|
|
||
|
obj_eval.to_mesh_clear()
|
||
|
|
||
|
print("Finished visualization generation")
|
||
|
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LnxEditCanvasButton(bpy.types.Operator):
|
||
|
bl_idname = 'lnx.edit_canvas'
|
||
|
bl_label = 'Edit Canvas'
|
||
|
bl_description = 'Edit UI Canvas'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
is_object: BoolProperty(name="", description="A name for this item", default=False)
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.is_object:
|
||
|
obj = bpy.context.object
|
||
|
else:
|
||
|
obj = bpy.context.scene
|
||
|
project_path = lnx.utils.get_fp()
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
canvas_path = project_path + '/Bundled/canvas/' + item.canvas_name_prop + '.json'
|
||
|
sdk_path = lnx.utils.get_sdk_path()
|
||
|
ext = 'd3d11' if lnx.utils.get_os() == 'win' else 'opengl'
|
||
|
leenkx2d_path = sdk_path + '/lib/leenkx_tools/leenkx2d/' + ext
|
||
|
krom_location, krom_path = lnx.utils.krom_paths()
|
||
|
os.chdir(krom_location)
|
||
|
cpath = canvas_path.replace('\\', '/')
|
||
|
uiscale = str(lnx.utils.get_ui_scale())
|
||
|
cmd = [krom_path, leenkx2d_path, leenkx2d_path, cpath, uiscale]
|
||
|
if lnx.utils.get_os() == 'win':
|
||
|
cmd.append('--consolepid')
|
||
|
cmd.append(str(os.getpid()))
|
||
|
subprocess.Popen(cmd)
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LnxNewScriptDialog(bpy.types.Operator):
|
||
|
bl_idname = "lnx.new_script"
|
||
|
bl_label = "New Script"
|
||
|
bl_description = 'Create a blank script'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
is_object: BoolProperty(name="Object trait", description="Is this an object trait?", default=False)
|
||
|
class_name: StringProperty(name="Name", description="The class name")
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.is_object:
|
||
|
obj = bpy.context.object
|
||
|
else:
|
||
|
obj = bpy.context.scene
|
||
|
self.class_name = self.class_name.replace(' ', '')
|
||
|
write_data.write_traithx(self.class_name)
|
||
|
lnx.utils.fetch_script_names()
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
item.class_name_prop = self.class_name
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {'CANCELLED'}
|
||
|
self.class_name = 'MyTrait'
|
||
|
return context.window_manager.invoke_props_dialog(self)
|
||
|
|
||
|
def draw(self, context):
|
||
|
self.layout.prop(self, "class_name")
|
||
|
|
||
|
class LnxNewTreeNodeDialog(bpy.types.Operator):
|
||
|
bl_idname = "lnx.new_treenode"
|
||
|
bl_label = "New Node Tree"
|
||
|
bl_description = 'Create a blank Node Tree'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
is_object: BoolProperty(name="Object Node Tree", description="Is this an object Node Tree?", default=False)
|
||
|
class_name: StringProperty(name="Name", description="The Node Tree name")
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.is_object:
|
||
|
obj = context.object
|
||
|
else:
|
||
|
obj = context.scene
|
||
|
self.class_name = self.class_name.replace(' ', '')
|
||
|
# Create new node tree
|
||
|
node_tree = bpy.data.node_groups.new(self.class_name, 'LnxLogicTreeType')
|
||
|
# Set new node tree
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
if item.node_tree_prop is None:
|
||
|
item.node_tree_prop = node_tree
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {'CANCELLED'}
|
||
|
self.class_name = 'MyNodeTree'
|
||
|
return context.window_manager.invoke_props_dialog(self)
|
||
|
|
||
|
def draw(self, context):
|
||
|
self.layout.prop(self, "class_name")
|
||
|
|
||
|
class LnxEditTreeNodeDialog(bpy.types.Operator):
|
||
|
bl_idname = "lnx.edit_treenode"
|
||
|
bl_label = "Edit Node Tree"
|
||
|
bl_description = 'Edit this Node Tree in the Logic Node Editor'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
is_object: BoolProperty(name="Object Node Tree", description="Is this an object Node Tree?", default=False)
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.is_object:
|
||
|
obj = context.object
|
||
|
else:
|
||
|
obj = context.scene
|
||
|
# Check len node tree list
|
||
|
if len(obj.lnx_traitlist) > 0:
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
# Loop for all spaces
|
||
|
context_screen = context.screen
|
||
|
if item is not None and context_screen is not None:
|
||
|
areas = context_screen.areas
|
||
|
for area in areas:
|
||
|
for space in area.spaces:
|
||
|
if space.type == 'NODE_EDITOR':
|
||
|
if space.tree_type == 'LnxLogicTreeType':
|
||
|
# Set Node Tree
|
||
|
space.node_tree = item.node_tree_prop
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
class LnxGetTreeNodeDialog(bpy.types.Operator):
|
||
|
bl_idname = "lnx.get_treenode"
|
||
|
bl_label = "From Node Editor"
|
||
|
bl_description = 'Use the Node Tree from the opened Node Tree Editor for this trait'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
is_object: BoolProperty(name="Object Node Tree", description="Is this an object Node Tree?", default=False)
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.is_object:
|
||
|
obj = context.object
|
||
|
else:
|
||
|
obj = context.scene
|
||
|
# Check len node tree list
|
||
|
if len(obj.lnx_traitlist) > 0:
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
# Loop for all spaces
|
||
|
context_screen = context.screen
|
||
|
if item is not None and context_screen is not None:
|
||
|
areas = context_screen.areas
|
||
|
for area in areas:
|
||
|
for space in area.spaces:
|
||
|
if space.type == 'NODE_EDITOR':
|
||
|
if space.tree_type == 'LnxLogicTreeType' and space.node_tree is not None:
|
||
|
# Set Node Tree in Item
|
||
|
item.node_tree_prop = space.node_tree
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
class LnxNewCanvasDialog(bpy.types.Operator):
|
||
|
bl_idname = "lnx.new_canvas"
|
||
|
bl_label = "New Canvas"
|
||
|
bl_description = 'Create a blank canvas'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
is_object: BoolProperty(name="Object trait", description="Is this an object trait?", default=False)
|
||
|
canvas_name: StringProperty(name="Name", description="The canvas name")
|
||
|
|
||
|
def execute(self, context):
|
||
|
if self.is_object:
|
||
|
obj = bpy.context.object
|
||
|
else:
|
||
|
obj = bpy.context.scene
|
||
|
self.canvas_name = self.canvas_name.replace(' ', '')
|
||
|
write_data.write_canvasjson(self.canvas_name)
|
||
|
lnx.utils.fetch_script_names()
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
item.canvas_name_prop = self.canvas_name
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
if not lnx.utils.check_saved(self):
|
||
|
return {'CANCELLED'}
|
||
|
self.canvas_name = 'MyCanvas'
|
||
|
return context.window_manager.invoke_props_dialog(self)
|
||
|
|
||
|
def draw(self, context):
|
||
|
self.layout.prop(self, "canvas_name")
|
||
|
|
||
|
|
||
|
class LnxNewWasmButton(bpy.types.Operator):
|
||
|
"""Create new WebAssembly module"""
|
||
|
bl_idname = 'lnx.new_wasm'
|
||
|
bl_label = 'New Module'
|
||
|
|
||
|
def execute(self, context):
|
||
|
webbrowser.open('https://esmbly.github.io/WebAssemblyStudio/')
|
||
|
return {'FINISHED'}
|
||
|
|
||
|
|
||
|
class LnxRefreshScriptsButton(bpy.types.Operator):
|
||
|
"""Fetch all script names and trait properties."""
|
||
|
bl_idname = 'lnx.refresh_scripts'
|
||
|
bl_label = 'Refresh Traits'
|
||
|
|
||
|
poll_msg = (
|
||
|
"Cannot refresh scripts for overrides at the moment due to"
|
||
|
" Blender limitations. Please use the 'Refresh' operator in"
|
||
|
" the linked file."
|
||
|
)
|
||
|
|
||
|
def execute(self, context):
|
||
|
lnx.utils.fetch_bundled_script_names()
|
||
|
lnx.utils.fetch_bundled_trait_props()
|
||
|
lnx.utils.fetch_script_names()
|
||
|
lnx.utils.fetch_trait_props()
|
||
|
lnx.utils.fetch_wasm_names()
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LnxRefreshObjectScriptsButton(bpy.types.Operator):
|
||
|
"""Fetch all script names and trait properties."""
|
||
|
bl_idname = 'lnx.refresh_object_scripts'
|
||
|
bl_label = 'Refresh Traits'
|
||
|
bl_options = {'INTERNAL'}
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
cls.poll_message_set(LnxRefreshScriptsButton.poll_msg)
|
||
|
# Technically we could keep the operator enabled here since
|
||
|
# fetch_trait_props() checks for overrides and the operator does
|
||
|
# not depend on the current object, but this way the user
|
||
|
# can recognize why refreshing doesn't work.
|
||
|
return context.object.override_library is None
|
||
|
|
||
|
def execute(self, context):
|
||
|
return LnxRefreshScriptsButton.execute(self, context)
|
||
|
|
||
|
|
||
|
class LnxRefreshCanvasListButton(bpy.types.Operator):
|
||
|
"""Fetch all canvas names"""
|
||
|
bl_idname = 'lnx.refresh_canvas_list'
|
||
|
bl_label = 'Refresh Canvas Traits'
|
||
|
|
||
|
def execute(self, context):
|
||
|
lnx.utils.fetch_script_names()
|
||
|
return{'FINISHED'}
|
||
|
|
||
|
class LNX_PT_TraitPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Traits"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "object"
|
||
|
|
||
|
def draw(self, context):
|
||
|
obj = bpy.context.object
|
||
|
draw_traits_panel(self.layout, obj, is_object=True)
|
||
|
|
||
|
class LNX_PT_SceneTraitPanel(bpy.types.Panel):
|
||
|
bl_label = "Leenkx Scene Traits"
|
||
|
bl_space_type = "PROPERTIES"
|
||
|
bl_region_type = "WINDOW"
|
||
|
bl_context = "scene"
|
||
|
|
||
|
def draw(self, context):
|
||
|
obj = bpy.context.scene
|
||
|
draw_traits_panel(self.layout, obj, is_object=False)
|
||
|
|
||
|
class LNX_OT_RemoveTraitsFromActiveObjects(bpy.types.Operator):
|
||
|
bl_label = 'Remove Traits From Selected Objects'
|
||
|
bl_idname = 'lnx.remove_traits_from_active_objects'
|
||
|
bl_description = 'Removes all traits from all selected objects'
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
return context.mode != 'SCENE' and len(context.selected_objects) > 0
|
||
|
|
||
|
def execute(self, context):
|
||
|
for obj in bpy.context.selected_objects:
|
||
|
obj.lnx_traitlist.clear()
|
||
|
obj.lnx_traitlist_index = 0
|
||
|
|
||
|
return {"FINISHED"}
|
||
|
|
||
|
|
||
|
class LNX_OT_CopyTraitsFromActive(bpy.types.Operator):
|
||
|
bl_label = 'Copy Traits from Active Object'
|
||
|
bl_idname = 'lnx.copy_traits_to_active'
|
||
|
bl_description = 'Copies the traits of the active object to all other selected objects'
|
||
|
|
||
|
overwrite: BoolProperty(name="Overwrite", default=True)
|
||
|
|
||
|
@classmethod
|
||
|
def poll(cls, context):
|
||
|
return context.active_object is not None and len(context.selected_objects) > 1
|
||
|
|
||
|
def draw_message_box(self, context):
|
||
|
layout = self.layout
|
||
|
layout = layout.column(align=True)
|
||
|
layout.alignment = 'EXPAND'
|
||
|
|
||
|
layout.label(text='Warning: At least one target object already has', icon='ERROR')
|
||
|
layout.label(text='traits assigned to it!', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
layout.label(text='Do you want to overwrite the already existing traits', icon='BLANK1')
|
||
|
layout.label(text='or append to them?', icon='BLANK1')
|
||
|
layout.separator()
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.active_default = True
|
||
|
row.operator('lnx.copy_traits_to_active', text='Overwrite').overwrite = True
|
||
|
row.active_default = False
|
||
|
row.operator('lnx.copy_traits_to_active', text='Append').overwrite = False
|
||
|
row.operator('lnx.discard_popup', text='Cancel')
|
||
|
|
||
|
def execute(self, context):
|
||
|
source_obj = bpy.context.active_object
|
||
|
|
||
|
for target_obj in bpy.context.selected_objects:
|
||
|
if source_obj == target_obj:
|
||
|
continue
|
||
|
|
||
|
# Offset for trait iteration when appending traits
|
||
|
offset = 0
|
||
|
if not self.overwrite:
|
||
|
offset = len(target_obj.lnx_traitlist)
|
||
|
|
||
|
lnx.utils.merge_into_collection(
|
||
|
source_obj.lnx_traitlist, target_obj.lnx_traitlist, clear_dst=self.overwrite)
|
||
|
|
||
|
for i in range(len(source_obj.lnx_traitlist)):
|
||
|
lnx.utils.merge_into_collection(
|
||
|
source_obj.lnx_traitlist[i].lnx_traitpropslist,
|
||
|
target_obj.lnx_traitlist[i + offset].lnx_traitpropslist
|
||
|
)
|
||
|
|
||
|
return {"FINISHED"}
|
||
|
|
||
|
def invoke(self, context, event):
|
||
|
show_dialog = False
|
||
|
|
||
|
# Test if there is a target object which has traits that would
|
||
|
# get overwritten
|
||
|
source_obj = bpy.context.active_object
|
||
|
for target_object in bpy.context.selected_objects:
|
||
|
if source_obj == target_object:
|
||
|
continue
|
||
|
else:
|
||
|
if target_object.lnx_traitlist:
|
||
|
show_dialog = True
|
||
|
|
||
|
if show_dialog:
|
||
|
context.window_manager.popover(self.__class__.draw_message_box, ui_units_x=16)
|
||
|
else:
|
||
|
bpy.ops.lnx.copy_traits_to_active()
|
||
|
|
||
|
return {'INTERFACE'}
|
||
|
|
||
|
class LNX_MT_context_menu(Menu):
|
||
|
bl_label = "Trait Specials"
|
||
|
|
||
|
def draw(self, _context):
|
||
|
layout = self.layout
|
||
|
|
||
|
layout.operator("lnx.copy_traits_to_active", icon='PASTEDOWN')
|
||
|
layout.operator("lnx.remove_traits_from_active_objects", icon='REMOVE')
|
||
|
layout.operator("lnx.print_traits", icon='CONSOLE')
|
||
|
|
||
|
def draw_traits_panel(layout: bpy.types.UILayout, obj: Union[bpy.types.Object, bpy.types.Scene], is_object: bool) -> None:
|
||
|
layout.use_property_split = True
|
||
|
layout.use_property_decorate = False
|
||
|
|
||
|
# Make the list bigger when there are a few traits
|
||
|
num_rows = 2
|
||
|
if len(obj.lnx_traitlist) > 1:
|
||
|
num_rows = 4
|
||
|
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_TraitList", "The_List", obj, "lnx_traitlist", obj, "lnx_traitlist_index", rows=num_rows)
|
||
|
|
||
|
col = row.column(align=True)
|
||
|
op = col.operator("lnx_traitlist.new_item", icon='ADD', text="")
|
||
|
op.invoked_by_search = False
|
||
|
op.is_object = is_object
|
||
|
if is_object:
|
||
|
op = col.operator("lnx_traitlist.delete_item", icon='REMOVE', text="")
|
||
|
else:
|
||
|
op = col.operator("lnx_traitlist.delete_item_scene", icon='REMOVE', text="")
|
||
|
op.is_object = is_object
|
||
|
|
||
|
col.separator()
|
||
|
|
||
|
col.menu("LNX_MT_context_menu", icon='DOWNARROW_HLT', text="")
|
||
|
|
||
|
if len(obj.lnx_traitlist) > 1:
|
||
|
col.separator()
|
||
|
op = col.operator("lnx_traitlist.move_item", icon='TRIA_UP', text="")
|
||
|
op.direction = 'UP'
|
||
|
op.is_object = is_object
|
||
|
op = col.operator("lnx_traitlist.move_item", icon='TRIA_DOWN', text="")
|
||
|
op.direction = 'DOWN'
|
||
|
op.is_object = is_object
|
||
|
|
||
|
# Draw trait specific content
|
||
|
if obj.lnx_traitlist_index >= 0 and len(obj.lnx_traitlist) > 0:
|
||
|
item = obj.lnx_traitlist[obj.lnx_traitlist_index]
|
||
|
|
||
|
row = layout.row(align=True)
|
||
|
row.alignment = 'EXPAND'
|
||
|
row.scale_y = 1.2
|
||
|
|
||
|
if item.type_prop == 'Haxe Script' or item.type_prop == 'Bundled Script':
|
||
|
if item.type_prop == 'Haxe Script':
|
||
|
row.operator("lnx.new_script", icon="FILE_NEW").is_object = is_object
|
||
|
column = row.column(align=True)
|
||
|
column.enabled = item.class_name_prop != ''
|
||
|
column.operator("lnx.edit_script", icon_value=ICON_HAXE).is_object = is_object
|
||
|
|
||
|
# Bundled scripts
|
||
|
else:
|
||
|
if item.class_name_prop == 'NavMesh':
|
||
|
row.operator("lnx.generate_navmesh", icon="UV_VERTEXSEL")
|
||
|
else:
|
||
|
row.enabled = item.class_name_prop != ''
|
||
|
row.operator("lnx.edit_bundled_script", icon_value=ICON_HAXE).is_object = is_object
|
||
|
|
||
|
refresh_op = "lnx.refresh_object_scripts" if is_object else "lnx.refresh_scripts"
|
||
|
row.operator(refresh_op, text="Refresh", icon="FILE_REFRESH")
|
||
|
|
||
|
# Default props
|
||
|
row = layout.row()
|
||
|
if item.type_prop == 'Haxe Script':
|
||
|
row.prop_search(item, "class_name_prop", bpy.data.worlds['Lnx'], "lnx_scripts_list", text="Class")
|
||
|
else:
|
||
|
row.prop_search(item, "class_name_prop", bpy.data.worlds['Lnx'], "lnx_bundled_scripts_list", text="Class")
|
||
|
|
||
|
elif item.type_prop == 'WebAssembly':
|
||
|
row.operator("lnx.new_wasm", icon="FILE_NEW")
|
||
|
|
||
|
column = row.column(align=True)
|
||
|
column.enabled = item.webassembly_prop != ''
|
||
|
|
||
|
column.operator("lnx.edit_wasm_script", icon_value=ICON_WASM).is_object = is_object
|
||
|
|
||
|
refresh_op = "lnx.refresh_object_scripts" if is_object else "lnx.refresh_scripts"
|
||
|
row.operator(refresh_op, text="Refresh", icon="FILE_REFRESH")
|
||
|
|
||
|
row = layout.row()
|
||
|
row.prop_search(item, "webassembly_prop", bpy.data.worlds['Lnx'], "lnx_wasm_list", text="Module")
|
||
|
|
||
|
elif item.type_prop == 'UI Canvas':
|
||
|
row.operator("lnx.new_canvas", icon="FILE_NEW").is_object = is_object
|
||
|
column = row.column(align=True)
|
||
|
column.enabled = item.canvas_name_prop != ''
|
||
|
column.operator("lnx.edit_canvas", icon="NODE_COMPOSITING").is_object = is_object
|
||
|
|
||
|
refresh_op = "lnx.refresh_object_scripts" if is_object else "lnx.refresh_scripts"
|
||
|
row.operator(refresh_op, text="Refresh", icon="FILE_REFRESH")
|
||
|
|
||
|
row = layout.row()
|
||
|
row.prop_search(item, "canvas_name_prop", bpy.data.worlds['Lnx'], "lnx_canvas_list", text="Canvas")
|
||
|
|
||
|
elif item.type_prop == 'Logic Nodes':
|
||
|
# Check if there is at least one active Logic Node Editor
|
||
|
is_editor_active = False
|
||
|
if bpy.context.screen is not None:
|
||
|
areas = bpy.context.screen.areas
|
||
|
for area in areas:
|
||
|
for space in area.spaces:
|
||
|
if space.type == 'NODE_EDITOR':
|
||
|
if space.tree_type == 'LnxLogicTreeType' and space.node_tree is not None:
|
||
|
is_editor_active = True
|
||
|
break
|
||
|
if is_editor_active:
|
||
|
break
|
||
|
|
||
|
row.operator("lnx.new_treenode", text="New Tree", icon="ADD").is_object = is_object
|
||
|
|
||
|
column = row.column(align=True)
|
||
|
column.enabled = is_editor_active and item.node_tree_prop is not None
|
||
|
column.operator("lnx.edit_treenode", text="Edit Tree", icon="NODETREE").is_object = is_object
|
||
|
|
||
|
column = row.column(align=True)
|
||
|
column.enabled = is_editor_active and item is not None
|
||
|
column.operator("lnx.get_treenode", text="From Editor", icon="IMPORT").is_object = is_object
|
||
|
|
||
|
row = layout.row()
|
||
|
row.prop_search(item, "node_tree_prop", bpy.data, "node_groups", text="Tree")
|
||
|
|
||
|
# =====================
|
||
|
# Draw trait properties
|
||
|
if (item.type_prop == 'Haxe Script' or item.type_prop == 'Bundled Script') and item.class_name_prop != '':
|
||
|
if item.lnx_traitpropslist:
|
||
|
layout.label(text="Trait Properties:")
|
||
|
if item.lnx_traitpropswarnings:
|
||
|
box = layout.box()
|
||
|
box.label(text=f"Warnings ({len(item.lnx_traitpropswarnings)}):", icon="ERROR")
|
||
|
col = box.column(align=True)
|
||
|
|
||
|
for warning in item.lnx_traitpropswarnings:
|
||
|
col.label(text=f'"{warning.propName}": {warning.warning}')
|
||
|
|
||
|
propsrows = max(len(item.lnx_traitpropslist), 6)
|
||
|
row = layout.row()
|
||
|
row.template_list("LNX_UL_PropList", "The_List", item, "lnx_traitpropslist", item, "lnx_traitpropslist_index", rows=propsrows)
|
||
|
|
||
|
|
||
|
__REG_CLASSES = (
|
||
|
LnxTraitListItem,
|
||
|
LNX_UL_TraitList,
|
||
|
LnxTraitListNewItem,
|
||
|
LnxTraitListDeleteItem,
|
||
|
LnxTraitListDeleteItemScene,
|
||
|
LnxTraitListMoveItem,
|
||
|
LnxEditScriptButton,
|
||
|
LnxEditBundledScriptButton,
|
||
|
LnxEditWasmScriptButton,
|
||
|
LeenkxGenerateNavmeshButton,
|
||
|
LnxEditCanvasButton,
|
||
|
LnxNewScriptDialog,
|
||
|
LnxNewTreeNodeDialog,
|
||
|
LnxEditTreeNodeDialog,
|
||
|
LnxGetTreeNodeDialog,
|
||
|
LnxNewCanvasDialog,
|
||
|
LnxNewWasmButton,
|
||
|
LnxRefreshScriptsButton,
|
||
|
LnxRefreshObjectScriptsButton,
|
||
|
LnxRefreshCanvasListButton,
|
||
|
LNX_PT_TraitPanel,
|
||
|
LNX_PT_SceneTraitPanel,
|
||
|
LNX_OT_CopyTraitsFromActive,
|
||
|
LNX_MT_context_menu,
|
||
|
LNX_OT_RemoveTraitsFromActiveObjects
|
||
|
)
|
||
|
__reg_classes, unregister = bpy.utils.register_classes_factory(__REG_CLASSES)
|
||
|
|
||
|
|
||
|
def register():
|
||
|
__reg_classes()
|
||
|
|
||
|
bpy.types.Object.lnx_traitlist = CollectionProperty(type=LnxTraitListItem, override={"LIBRARY_OVERRIDABLE", "USE_INSERTION"})
|
||
|
bpy.types.Object.lnx_traitlist_index = IntProperty(name="Index for lnx_traitlist", default=0, options={"LIBRARY_EDITABLE"}, override={"LIBRARY_OVERRIDABLE"})
|
||
|
bpy.types.Scene.lnx_traitlist = CollectionProperty(type=LnxTraitListItem, override={"LIBRARY_OVERRIDABLE", "USE_INSERTION"})
|
||
|
bpy.types.Scene.lnx_traitlist_index = IntProperty(name="Index for lnx_traitlist", default=0, options={"LIBRARY_EDITABLE"}, override={"LIBRARY_OVERRIDABLE"})
|