forked from LeenkxTeam/LNXSDK
585 lines
22 KiB
Python
585 lines
22 KiB
Python
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import bpy, os
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from bpy.props import *
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from .. utility import utility
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def transfer_load():
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load_folder = bpy.context.scene.TLM_SceneProperties.tlm_load_folder
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lightmap_folder = os.path.join(os.path.dirname(bpy.data.filepath), bpy.context.scene.TLM_EngineProperties.tlm_lightmap_savedir)
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print(load_folder)
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print(lightmap_folder)
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#transfer_assets(True, load_folder, lightmap_folder)
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class TLM_SceneProperties(bpy.types.PropertyGroup):
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engines = [('Cycles', 'Cycles', 'Use Cycles for lightmapping')]
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#engines.append(('LuxCoreRender', 'LuxCoreRender', 'Use LuxCoreRender for lightmapping'))
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#engines.append(('OctaneRender', 'Octane Render', 'Use Octane Render for lightmapping'))
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tlm_atlas_pointer : StringProperty(
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name = "Atlas Group",
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description = "Atlas Lightmap Group",
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default = "")
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tlm_postatlas_pointer : StringProperty(
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name = "Atlas Group",
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description = "Atlas Lightmap Group",
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default = "")
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tlm_lightmap_engine : EnumProperty(
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items = engines,
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name = "Lightmap Engine",
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description="Select which lightmap engine to use.",
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default='Cycles')
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#SETTINGS GROUP
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tlm_setting_clean_option : EnumProperty(
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items = [('Clean', 'Full Clean', 'Clean lightmap directory and revert all materials'),
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('CleanMarked', 'Clean marked', 'Clean only the objects marked for lightmapping')],
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name = "Clean mode",
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description="The cleaning mode, either full or partial clean. Be careful that you don't delete lightmaps you don't intend to delete.",
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default='Clean')
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tlm_setting_keep_cache_files : BoolProperty(
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name="Keep cache files",
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description="Keep cache files (non-filtered and non-denoised)",
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default=True)
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tlm_keep_baked_files : BoolProperty(
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name="Keep bake files",
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description="Keep the baked lightmap files when cleaning",
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default=False)
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tlm_repartition_on_clean : BoolProperty(
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name="Repartition on clean",
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description="Repartition material names on clean",
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default=False)
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tlm_setting_renderer : EnumProperty(
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items = [('CPU', 'CPU', 'Bake using the processor'),
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('GPU', 'GPU', 'Bake using the graphics card')],
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name = "Device",
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description="Select whether to use the CPU or the GPU",
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default="CPU")
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tlm_setting_scale : EnumProperty(
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items = [('8', '1/8', '1/8th of set scale'),
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('4', '1/4', '1/4th of set scale'),
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('2', '1/2', 'Half of set scale'),
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('1', '1/1', 'Full scale')],
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name = "Lightmap Resolution scale",
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description="Lightmap resolution scaling. Adjust for previewing.",
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default="1")
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tlm_setting_supersample : EnumProperty(
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items = [('2x', '2x', 'Double the sampling resolution'),
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('4x', '4x', 'Quadruple the sampling resolution')],
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name = "Lightmap Supersampling",
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description="Supersamples the baked lightmap. Increases bake time",
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default="2x")
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tlm_setting_savedir : StringProperty(
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name="Lightmap Directory",
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description="Your baked lightmaps will be stored here.",
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default="Lightmaps",
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subtype="FILE_PATH")
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tlm_setting_exposure_multiplier : FloatProperty(
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name="Exposure Multiplier",
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default=0,
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description="0 to disable. Multiplies GI value")
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tlm_alert_on_finish : BoolProperty(
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name="Alert on finish",
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description="Play a sound when the lightmaps are done.",
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default=False)
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tlm_setting_apply_scale : BoolProperty(
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name="Apply scale",
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description="Apply the scale before unwrapping.",
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default=True)
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tlm_play_sound : BoolProperty(
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name="Play sound on finish",
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description="Play sound on finish",
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default=False)
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tlm_compile_statistics : BoolProperty(
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name="Compile statistics",
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description="Compile time statistics in the lightmap folder.",
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default=True)
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tlm_apply_on_unwrap : BoolProperty(
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name="Apply scale",
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description="TODO",
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default=False)
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tlm_save_preprocess_lightmaps : BoolProperty(
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name="Save preprocessed lightmaps",
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description="TODO",
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default=False)
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#DENOISE SETTINGS GROUP
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tlm_denoise_use : BoolProperty(
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name="Enable denoising",
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description="Enable denoising for lightmaps",
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default=False)
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tlm_denoise_engine : EnumProperty(
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items = [('Integrated', 'Integrated', 'Use the Blender native denoiser (Compositor; Slow)'),
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('OIDN', 'Intel Denoiser', 'Use Intel denoiser (CPU powered)'),
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('Optix', 'Optix Denoiser', 'Use Nvidia Optix denoiser (GPU powered)')],
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name = "Denoiser",
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description="Select which denoising engine to use.",
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default='Integrated')
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#FILTERING SETTINGS GROUP
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tlm_filtering_use : BoolProperty(
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name="Enable denoising",
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description="Enable denoising for lightmaps",
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default=False)
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tlm_filtering_engine : EnumProperty(
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items = [('OpenCV', 'OpenCV', 'Make use of OpenCV based image filtering (Requires it to be installed first in the preferences panel)'),
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('Shader', 'Shader', 'Make use of GPU offscreen shader to filter')],
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name = "Filtering library",
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description="Select which filtering library to use.",
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default='OpenCV')
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#Numpy Filtering options
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tlm_numpy_filtering_mode : EnumProperty(
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items = [('Blur', 'Blur', 'Basic blur filtering.')],
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name = "Filter",
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description="TODO",
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default='Blur')
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#OpenCV Filtering options
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tlm_filtering_mode : EnumProperty(
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items = [('Box', 'Box', 'Basic box blur'),
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('Gaussian', 'Gaussian', 'Gaussian blurring'),
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('Bilateral', 'Bilateral', 'Edge-aware filtering'),
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('Median', 'Median', 'Median blur')],
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name = "Filter",
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description="TODO",
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default='Median')
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tlm_filtering_gaussian_strength : IntProperty(
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name="Gaussian Strength",
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default=3,
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min=1,
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max=50)
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tlm_filtering_iterations : IntProperty(
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name="Filter Iterations",
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default=5,
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min=1,
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max=50)
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tlm_filtering_box_strength : IntProperty(
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name="Box Strength",
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default=1,
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min=1,
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max=50)
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tlm_filtering_bilateral_diameter : IntProperty(
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name="Pixel diameter",
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default=3,
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min=1,
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max=50)
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tlm_filtering_bilateral_color_deviation : IntProperty(
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name="Color deviation",
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default=75,
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min=1,
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max=100)
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tlm_filtering_bilateral_coordinate_deviation : IntProperty(
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name="Coordinate deviation",
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default=75,
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min=1,
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max=100)
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tlm_filtering_median_kernel : IntProperty(
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name="Median kernel",
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default=3,
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min=1,
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max=5)
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tlm_clamp_hdr : BoolProperty(
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name="Enable HDR Clamp",
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description="Clamp HDR Value",
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default=False)
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tlm_clamp_hdr_value : IntProperty(
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name="HDR Clamp value",
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default=10,
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min=0,
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max=20)
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#Encoding properties
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tlm_encoding_use : BoolProperty(
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name="Enable encoding",
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description="Enable encoding for lightmaps",
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default=False)
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tlm_encoding_device : EnumProperty(
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items = [('CPU', 'CPU', 'Todo'),
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('GPU', 'GPU', 'Todo.')],
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name = "Encoding Device",
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description="TODO",
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default='CPU')
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encoding_modes_1 = [('RGBM', 'RGBM', '8-bit HDR encoding. Good for compatibility, good for memory but has banding issues.'),
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('RGBD', 'RGBD', '8-bit HDR encoding. Similar to RGBM.'),
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('HDR', 'HDR', '32-bit HDR encoding. Best quality, but high memory usage and not compatible with all devices.'),
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('SDR', 'SDR', '8-bit flat encoding.')]
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encoding_modes_2 = [('RGBD', 'RGBD', '8-bit HDR encoding. Similar to RGBM.'),
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('LogLuv', 'LogLuv', '8-bit HDR encoding. Different.'),
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('HDR', 'HDR', '32-bit HDR encoding. Best quality, but high memory usage and not compatible with all devices.'),
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('SDR', 'SDR', '8-bit flat encoding.')]
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tlm_encoding_mode_a : EnumProperty(
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items = encoding_modes_1,
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name = "Encoding Mode",
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description="TODO",
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default='HDR')
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tlm_encoding_mode_b : EnumProperty(
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items = encoding_modes_2,
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name = "Encoding Mode",
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description="RGBE 32-bit Radiance HDR File",
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default='HDR')
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tlm_encoding_range : IntProperty(
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name="Encoding range",
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description="Higher gives a larger HDR range, but also gives more banding.",
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default=6,
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min=1,
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max=255)
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tlm_decoder_setup : BoolProperty(
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name="Use decoder",
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description="Apply a node for decoding.",
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default=False)
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tlm_split_premultiplied : BoolProperty(
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name="Split for premultiplied",
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description="Some game engines doesn't support non-premultiplied files. This splits the alpha channel to a separate file.",
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default=False)
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tlm_encoding_colorspace : EnumProperty(
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items = [('XYZ', 'XYZ', 'TODO'),
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('sRGB', 'sRGB', 'TODO'),
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('NonColor', 'Non-Color', 'TODO'),
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('ACES', 'Linear ACES', 'TODO'),
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('Linear', 'Linear', 'TODO'),
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('FilmicLog', 'Filmic Log', 'TODO')],
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name = "Color Space",
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description="TODO",
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default='Linear')
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tlm_compression : IntProperty(
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name="PNG Compression",
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description="0 = No compression. 100 = Maximum compression.",
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default=0,
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min=0,
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max=100)
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tlm_format : EnumProperty(
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items = [('RGBE', 'HDR', '32-bit RGBE encoded .hdr files. No compression available.'),
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('EXR', 'EXR', '32-bit OpenEXR format.')],
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name = "Format",
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description="Select default 32-bit format",
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default='RGBE')
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tlm_override_object_settings : BoolProperty(
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name="Override settings",
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description="TODO",
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default=False)
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tlm_mesh_lightmap_resolution : EnumProperty(
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items = [('32', '32', 'TODO'),
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('64', '64', 'TODO'),
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('128', '128', 'TODO'),
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('256', '256', 'TODO'),
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('512', '512', 'TODO'),
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('1024', '1024', 'TODO'),
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('2048', '2048', 'TODO'),
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('4096', '4096', 'TODO'),
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('8192', '8192', 'TODO')],
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name = "Lightmap Resolution",
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description="TODO",
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default='256')
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tlm_mesh_lightmap_unwrap_mode : EnumProperty(
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items = [('Lightmap', 'Lightmap', 'TODO'),
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('SmartProject', 'Smart Project', 'TODO'),
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('AtlasGroupA', 'Atlas Group (Prepack)', 'Attaches the object to a prepack Atlas group. Will overwrite UV map on build.'),
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('Xatlas', 'Xatlas', 'TODO')],
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name = "Unwrap Mode",
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description="TODO",
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default='SmartProject')
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tlm_postpack_object : BoolProperty( #CHECK INSTEAD OF ATLASGROUPB
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name="Postpack object",
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description="Postpack object into an AtlasGroup",
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default=False)
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tlm_mesh_unwrap_margin : FloatProperty(
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name="Unwrap Margin",
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default=0.1,
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min=0.0,
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max=1.0,
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subtype='FACTOR')
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tlm_headless : BoolProperty(
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name="Don't apply materials",
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description="Headless; Do not apply baked materials on finish.",
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default=False)
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tlm_atlas_mode : EnumProperty(
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items = [('Prepack', 'Pre-packing', 'Todo.'),
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('Postpack', 'Post-packing', 'Todo.')],
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name = "Atlas mode",
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description="TODO",
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default='Prepack')
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tlm_alert_sound : EnumProperty(
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items = [('dash', 'Dash', 'Dash alert'),
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('noot', 'Noot', 'Noot alert'),
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('gentle', 'Gentle', 'Gentle alert'),
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('pingping', 'Ping', 'Ping alert')],
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name = "Alert sound",
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description="Alert sound when lightmap building finished.",
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default="gentle")
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tlm_metallic_clamp : EnumProperty(
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items = [('ignore', 'Ignore', 'Ignore clamping'),
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('skip', 'Skip', 'Skip baking metallic materials'),
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('zero', 'Zero', 'Set zero'),
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('limit', 'Limit', 'Clamp to 0.9')],
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name = "Metallic clamping",
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description="TODO.",
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default="ignore")
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tlm_texture_interpolation : EnumProperty(
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items = [('Smart', 'Smart', 'Bicubic when magnifying.'),
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('Cubic', 'Cubic', 'Cubic interpolation'),
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('Closest', 'Closest', 'No interpolation'),
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('Linear', 'Linear', 'Linear')],
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name = "Texture interpolation",
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description="Texture interpolation.",
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default="Linear")
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tlm_texture_extrapolation : EnumProperty(
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items = [('REPEAT', 'Repeat', 'Repeat in both direction.'),
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('EXTEND', 'Extend', 'Extend by repeating edge pixels.'),
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('CLIP', 'Clip', 'Clip to image size')],
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name = "Texture extrapolation",
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description="Texture extrapolation.",
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default="EXTEND")
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tlm_verbose : BoolProperty(
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name="Verbose",
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description="Verbose console output",
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default=False)
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tlm_compile_statistics : BoolProperty(
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name="Compile statistics",
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description="Compile lightbuild statistics",
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default=False)
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tlm_override_bg_color : BoolProperty(
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name="Override background",
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description="Override background color, black by default.",
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default=False)
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tlm_override_color : FloatVectorProperty(name="Color",
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description="Background color for baked maps",
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subtype='COLOR',
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default=[0.5,0.5,0.5])
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tlm_reset_uv : BoolProperty(
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name="Remove Lightmap UV",
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description="Remove existing UV maps for lightmaps.",
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default=False)
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tlm_apply_modifiers : BoolProperty(
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name="Apply modifiers",
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description="Apply all modifiers to objects.",
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default=True)
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tlm_batch_mode : BoolProperty(
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name="Batch mode",
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description="Batch collections.",
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default=False)
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tlm_network_render : BoolProperty(
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name="Enable network rendering",
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description="Enable network rendering (Unstable).",
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default=False)
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tlm_network_paths : PointerProperty(
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name="Network file",
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description="Network instruction file",
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type=bpy.types.Text)
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tlm_network_dir : StringProperty(
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name="Network directory",
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description="Use a path that is accessible to all your network render devices.",
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default="",
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subtype="FILE_PATH")
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tlm_cmft_path : StringProperty(
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name="CMFT Path",
|
||
|
description="The path to the CMFT binaries",
|
||
|
default="",
|
||
|
subtype="FILE_PATH")
|
||
|
|
||
|
tlm_create_spherical : BoolProperty(
|
||
|
name="Create spherical texture",
|
||
|
description="Merge cubemap to a 360 spherical texture.",
|
||
|
default=False)
|
||
|
|
||
|
tlm_write_sh : BoolProperty(
|
||
|
name="Calculate SH coefficients",
|
||
|
description="Calculates spherical harmonics coefficients to a file.",
|
||
|
default=False)
|
||
|
|
||
|
tlm_write_radiance : BoolProperty(
|
||
|
name="Write radiance images",
|
||
|
description="Writes out the radiance images.",
|
||
|
default=False)
|
||
|
|
||
|
tlm_invert_direction : BoolProperty(
|
||
|
name="Invert direction",
|
||
|
description="Inverts the direction.",
|
||
|
default=False)
|
||
|
|
||
|
tlm_environment_probe_resolution : EnumProperty(
|
||
|
items = [('32', '32', 'TODO'),
|
||
|
('64', '64', 'TODO'),
|
||
|
('128', '128', 'TODO'),
|
||
|
('256', '256', 'TODO'),
|
||
|
('512', '512', 'TODO'),
|
||
|
('1024', '1024', 'TODO'),
|
||
|
('2048', '2048', 'TODO'),
|
||
|
('4096', '4096', 'TODO'),
|
||
|
('8192', '8192', 'TODO')],
|
||
|
name = "Probe Resolution",
|
||
|
description="TODO",
|
||
|
default='256')
|
||
|
|
||
|
tlm_environment_probe_engine : EnumProperty(
|
||
|
items = [('BLENDER_EEVEE', 'Eevee', 'TODO'),
|
||
|
('CYCLES', 'Cycles', 'TODO')],
|
||
|
name = "Probe Render Engine",
|
||
|
description="TODO",
|
||
|
default='BLENDER_EEVEE')
|
||
|
|
||
|
tlm_load_folder : StringProperty(
|
||
|
name="Load Folder",
|
||
|
description="Load existing lightmaps from folder",
|
||
|
subtype="DIR_PATH")
|
||
|
|
||
|
tlm_load_atlas : BoolProperty(
|
||
|
name="Load lightmaps based on atlas sets",
|
||
|
description="Use the current Atlas list.",
|
||
|
default=False)
|
||
|
|
||
|
tlm_utility_set : EnumProperty(
|
||
|
items = [('Scene', 'Scene', 'Set for all objects in the scene.'),
|
||
|
('Selection', 'Selection', 'Set for selected objects.'),
|
||
|
('Enabled', 'Enabled', 'Set for objects that has been enabled for lightmapping.')],
|
||
|
name = "Set",
|
||
|
description="Utility selection set",
|
||
|
default='Scene')
|
||
|
|
||
|
tlm_resolution_weight : EnumProperty(
|
||
|
items = [('Single', 'Single', 'Set a single resolution for all objects.'),
|
||
|
('Dimension', 'Dimension', 'Distribute resolutions based on object dimensions.'),
|
||
|
('Surface', 'Surface', 'Distribute resolutions based on mesh surface area.'),
|
||
|
('Volume', 'Volume', 'Distribute resolutions based on mesh volume.')],
|
||
|
name = "Resolution weight",
|
||
|
description="Method for setting resolution value",
|
||
|
default='Single')
|
||
|
#Todo add vertex color option
|
||
|
|
||
|
tlm_resolution_min : EnumProperty(
|
||
|
items = [('32', '32', 'TODO'),
|
||
|
('64', '64', 'TODO'),
|
||
|
('128', '128', 'TODO'),
|
||
|
('256', '256', 'TODO'),
|
||
|
('512', '512', 'TODO'),
|
||
|
('1024', '1024', 'TODO'),
|
||
|
('2048', '2048', 'TODO'),
|
||
|
('4096', '4096', 'TODO')],
|
||
|
name = "Minimum resolution",
|
||
|
description="Minimum distributed resolution",
|
||
|
default='32')
|
||
|
|
||
|
tlm_resolution_max : EnumProperty(
|
||
|
items = [('64', '64', 'TODO'),
|
||
|
('128', '128', 'TODO'),
|
||
|
('256', '256', 'TODO'),
|
||
|
('512', '512', 'TODO'),
|
||
|
('1024', '1024', 'TODO'),
|
||
|
('2048', '2048', 'TODO'),
|
||
|
('4096', '4096', 'TODO')],
|
||
|
name = "Maximum resolution",
|
||
|
description="Maximum distributed resolution",
|
||
|
default='256')
|
||
|
|
||
|
tlm_remove_met_spec_link : BoolProperty(
|
||
|
name="Remove image link",
|
||
|
description="Removes the connected node on metallic or specularity set disable",
|
||
|
default=False)
|
||
|
|
||
|
tlm_utility_context : EnumProperty(
|
||
|
items = [('SetBatching', 'Set Batching', 'Set batching options. Allows to set lightmap options for multiple objects.'),
|
||
|
('EnvironmentProbes', 'Environment Probes', 'Options for rendering environment probes. Cubemaps and panoramic HDRs for external engines'),
|
||
|
('LoadLightmaps', 'Load Lightmaps', 'Options for loading pre-built lightmaps.'),
|
||
|
('NetworkRender', 'Network Rendering', 'Distribute lightmap building across multiple machines.'),
|
||
|
('MaterialAdjustment', 'Material Adjustment', 'Allows adjustment of multiple materials at once.'),
|
||
|
('TexelDensity', 'Texel Density', 'Allows setting texel densities of the UV.'),
|
||
|
('GLTFUtil', 'GLTF Utilities', 'GLTF related material utilities.')],
|
||
|
name = "Utility Context",
|
||
|
description="Set Utility Context",
|
||
|
default='SetBatching')
|
||
|
|
||
|
tlm_addon_uimode : EnumProperty(
|
||
|
items = [('Simple', 'Simple', 'TODO'),
|
||
|
('Advanced', 'Advanced', 'TODO')],
|
||
|
name = "UI Mode",
|
||
|
description="TODO",
|
||
|
default='Simple')
|
||
|
|
||
|
class TLM_GroupListItem(bpy.types.PropertyGroup):
|
||
|
obj: PointerProperty(type=bpy.types.Object, description="The object to bake")
|
||
|
|
||
|
class TLM_UL_GroupList(bpy.types.UIList):
|
||
|
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
|
||
|
custom_icon = 'OBJECT_DATAMODE'
|
||
|
|
||
|
if self.layout_type in {'DEFAULT', 'COMPACT'}:
|
||
|
|
||
|
amount = 0
|
||
|
|
||
|
for obj in bpy.context.scene.objects:
|
||
|
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_use:
|
||
|
if obj.TLM_ObjectProperties.tlm_mesh_lightmap_unwrap_mode == "AtlasGroupA":
|
||
|
if obj.TLM_ObjectProperties.tlm_atlas_pointer == item.name:
|
||
|
amount = amount + 1
|
||
|
|
||
|
row = layout.row()
|
||
|
row.prop(item, "name", text="", emboss=False, icon=custom_icon)
|
||
|
col = row.column()
|
||
|
col.label(text=item.tlm_atlas_lightmap_resolution)
|
||
|
col = row.column()
|
||
|
col.alignment = 'RIGHT'
|
||
|
col.label(text=str(amount))
|
||
|
|
||
|
elif self.layout_type in {'GRID'}:
|
||
|
layout.alignment = 'CENTER'
|
||
|
layout.label(text="", icon = custom_icon)
|