forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			32 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from lnx.logicnode.lnx_nodes import *
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								class DrawCameraTextureNode(LnxLogicTreeNode):
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								    """Renders the scene from the view of a specified camera and draws
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								    its render target to the diffuse texture of the given material.
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								    @input Start: Evaluate the inputs and start drawing the camera render target.
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								    @input Stop: Stops the rendering and drawing of the camera render target.
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								    @input Camera: The camera from which to render.
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								    @input Object: Object of which to choose the material in the `Material Slot` input.
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								    @input Material Slot: Index of the material slot of which the diffuse
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								        texture is replaced with the camera's render target.
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								    @output On Start: Activated after the `Start` input has been activated.
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								    @output On Stop: Activated after the `Stop` input has been activated.
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								    """
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								    bl_idname = 'LNDrawCameraTextureNode'
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								    bl_label = 'Draw Camera to Texture'
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								    lnx_section = 'draw'
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								    lnx_version = 1
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								    def lnx_init(self, context):
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								        self.add_input('LnxNodeSocketAction', 'Start')
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								        self.add_input('LnxNodeSocketAction', 'Stop')
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								        self.add_input('LnxNodeSocketObject', 'Camera')
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								        self.add_input('LnxNodeSocketObject', 'Object')
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								        self.add_input('LnxIntSocket', 'Material Slot')
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								        self.add_output('LnxNodeSocketAction', 'On Start')
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								        self.add_output('LnxNodeSocketAction', 'On Stop')
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