forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			33 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
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								from lnx.logicnode.lnx_nodes import *
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								class RayCastNode(LnxLogicTreeNode):
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								    """Casts a physics ray and returns the first object that is hit by
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								    this ray.
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								    @seeNode Mask
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								    @input From: the location from where to start the ray, in world
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								        coordinates
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								    @input To: the target location of the ray, in world coordinates
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								    @input Mask: a bit mask value to specify which
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								        objects are considered
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								    @output RB: the object that was hit
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								    @output Hit: the hit position in world coordinates
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								    @output Normal: the surface normal of the hit position relative to
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								        the world
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								    """
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								    bl_idname = 'LNCastPhysicsRayNode'
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								    bl_label = 'Ray Cast'
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								    lnx_section = 'ray'
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								    lnx_version = 1
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								    def lnx_init(self, context):
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								        self.add_input('LnxVectorSocket', 'From')
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								        self.add_input('LnxVectorSocket', 'To')
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								        self.add_input('LnxIntSocket', 'Mask', default_value=1)
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								        self.add_output('LnxNodeSocketObject', 'RB')
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								        self.add_output('LnxVectorSocket', 'Hit')
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								        self.add_output('LnxVectorSocket', 'Normal')
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