forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			171 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
		
		
			
		
	
	
			171 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
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								INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src  )
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								SET(BulletDynamics_SRCS
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									Character/btKinematicCharacterController.cpp
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									ConstraintSolver/btConeTwistConstraint.cpp
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									ConstraintSolver/btContactConstraint.cpp
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									ConstraintSolver/btFixedConstraint.cpp
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									ConstraintSolver/btGearConstraint.cpp
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									ConstraintSolver/btGeneric6DofConstraint.cpp
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									ConstraintSolver/btGeneric6DofSpringConstraint.cpp
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									ConstraintSolver/btGeneric6DofSpring2Constraint.cpp
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									ConstraintSolver/btHinge2Constraint.cpp
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									ConstraintSolver/btHingeConstraint.cpp
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									ConstraintSolver/btPoint2PointConstraint.cpp
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									ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
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									ConstraintSolver/btNNCGConstraintSolver.cpp
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									ConstraintSolver/btSliderConstraint.cpp
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									ConstraintSolver/btSolve2LinearConstraint.cpp
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									ConstraintSolver/btTypedConstraint.cpp
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									ConstraintSolver/btUniversalConstraint.cpp
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									Dynamics/btDiscreteDynamicsWorld.cpp
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									Dynamics/btDiscreteDynamicsWorldMt.cpp
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									Dynamics/btSimulationIslandManagerMt.cpp
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									Dynamics/btRigidBody.cpp
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									Dynamics/btSimpleDynamicsWorld.cpp
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								#	Dynamics/Bullet-C-API.cpp
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									Vehicle/btRaycastVehicle.cpp
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									Vehicle/btWheelInfo.cpp
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									Featherstone/btMultiBody.cpp
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									Featherstone/btMultiBodyConstraintSolver.cpp
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									Featherstone/btMultiBodyDynamicsWorld.cpp
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									Featherstone/btMultiBodyJointLimitConstraint.cpp
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									Featherstone/btMultiBodyConstraint.cpp
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									Featherstone/btMultiBodyPoint2Point.cpp
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									Featherstone/btMultiBodyFixedConstraint.cpp
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									Featherstone/btMultiBodySliderConstraint.cpp
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									Featherstone/btMultiBodyJointMotor.cpp
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									Featherstone/btMultiBodyGearConstraint.cpp
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									MLCPSolvers/btDantzigLCP.cpp
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									MLCPSolvers/btMLCPSolver.cpp
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									MLCPSolvers/btLemkeAlgorithm.cpp
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								)
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								SET(Root_HDRS
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									../btBulletDynamicsCommon.h
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									../btBulletCollisionCommon.h
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								)
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								SET(ConstraintSolver_HDRS
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									ConstraintSolver/btConeTwistConstraint.h
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									ConstraintSolver/btConstraintSolver.h
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									ConstraintSolver/btContactConstraint.h
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									ConstraintSolver/btContactSolverInfo.h
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									ConstraintSolver/btFixedConstraint.h
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									ConstraintSolver/btGearConstraint.h
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									ConstraintSolver/btGeneric6DofConstraint.h
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									ConstraintSolver/btGeneric6DofSpringConstraint.h
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									ConstraintSolver/btGeneric6DofSpring2Constraint.h
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									ConstraintSolver/btHinge2Constraint.h
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									ConstraintSolver/btHingeConstraint.h
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									ConstraintSolver/btJacobianEntry.h
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									ConstraintSolver/btPoint2PointConstraint.h
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									ConstraintSolver/btSequentialImpulseConstraintSolver.h
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									ConstraintSolver/btNNCGConstraintSolver.h
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									ConstraintSolver/btSliderConstraint.h
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									ConstraintSolver/btSolve2LinearConstraint.h
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									ConstraintSolver/btSolverBody.h
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									ConstraintSolver/btSolverConstraint.h
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									ConstraintSolver/btTypedConstraint.h
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									ConstraintSolver/btUniversalConstraint.h
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								)
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								SET(Dynamics_HDRS
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									Dynamics/btActionInterface.h
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									Dynamics/btDiscreteDynamicsWorld.h
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									Dynamics/btDiscreteDynamicsWorldMt.h
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									Dynamics/btSimulationIslandManagerMt.h
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									Dynamics/btDynamicsWorld.h
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									Dynamics/btSimpleDynamicsWorld.h
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									Dynamics/btRigidBody.h
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								)
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								SET(Vehicle_HDRS
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									Vehicle/btRaycastVehicle.h
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									Vehicle/btVehicleRaycaster.h
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									Vehicle/btWheelInfo.h
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								)
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								SET(Featherstone_HDRS
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									Featherstone/btMultiBody.h
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									Featherstone/btMultiBodyConstraintSolver.h
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									Featherstone/btMultiBodyDynamicsWorld.h
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									Featherstone/btMultiBodyLink.h
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									Featherstone/btMultiBodyLinkCollider.h
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									Featherstone/btMultiBodySolverConstraint.h
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									Featherstone/btMultiBodyConstraint.h
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									Featherstone/btMultiBodyJointLimitConstraint.h
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									Featherstone/btMultiBodyConstraint.h
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									Featherstone/btMultiBodyPoint2Point.h
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									Featherstone/btMultiBodyFixedConstraint.h
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									Featherstone/btMultiBodySliderConstraint.h
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									Featherstone/btMultiBodyJointMotor.h
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									Featherstone/btMultiBodyGearConstraint.h	
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								)
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								SET(MLCPSolvers_HDRS
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									MLCPSolvers/btDantzigLCP.h
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									MLCPSolvers/btDantzigSolver.h
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									MLCPSolvers/btMLCPSolver.h
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									MLCPSolvers/btMLCPSolverInterface.h
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									MLCPSolvers/btPATHSolver.h
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									MLCPSolvers/btSolveProjectedGaussSeidel.h
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									MLCPSolvers/btLemkeSolver.h
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									MLCPSolvers/btLemkeAlgorithm.h
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								)
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								SET(Character_HDRS
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									Character/btCharacterControllerInterface.h
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									Character/btKinematicCharacterController.h
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								)
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								SET(BulletDynamics_HDRS
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									${Root_HDRS}
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									${ConstraintSolver_HDRS}
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									${Dynamics_HDRS}
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									${Vehicle_HDRS}
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									${Character_HDRS}
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									${Featherstone_HDRS}
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									${MLCPSolvers_HDRS}
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								)
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								ADD_LIBRARY(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS})
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								SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION})
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								SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION})
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								IF (BUILD_SHARED_LIBS)
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									TARGET_LINK_LIBRARIES(BulletDynamics BulletCollision LinearMath)
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								ENDIF (BUILD_SHARED_LIBS)
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								IF (INSTALL_LIBS)
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									IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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										IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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											IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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												INSTALL(TARGETS BulletDynamics DESTINATION .)
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											ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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												INSTALL(TARGETS BulletDynamics RUNTIME DESTINATION bin
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																LIBRARY DESTINATION lib${LIB_SUFFIX}
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																ARCHIVE DESTINATION lib${LIB_SUFFIX})
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												INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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								DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h"  PATTERN
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								".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE)
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												INSTALL(FILES ../btBulletDynamicsCommon.h
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								DESTINATION ${INCLUDE_INSTALL_DIR}/BulletDynamics)
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											ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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										ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
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										IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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											SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true)
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											SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
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											# Have to list out sub-directories manually:
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											SET_PROPERTY(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver)
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											SET_PROPERTY(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics)
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											SET_PROPERTY(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle)
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											SET_PROPERTY(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character)
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											SET_PROPERTY(SOURCE ${Featherstone_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Featherstone)
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											SET_PROPERTY(SOURCE ${MLCPSolvers_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/MLCPSolvers)
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										ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
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									ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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								ENDIF (INSTALL_LIBS)
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