forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			13 lines
		
	
	
		
			136 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
		
		
			
		
	
	
			13 lines
		
	
	
		
			136 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
|  | #version 330 | ||
|  | 
 | ||
|  | uniform sampler2D texy; | ||
|  | 
 | ||
|  | out vec4 FragColor; | ||
|  | in vec2 texCoord; | ||
|  | 
 | ||
|  | void main() | ||
|  | { | ||
|  |     FragColor = texture(texy, texCoord); | ||
|  | } | ||
|  | 
 |