forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			148 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			148 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								///btDbvtBroadphase implementation by Nathanael Presson
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								#ifndef BT_DBVT_BROADPHASE_H
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								#define BT_DBVT_BROADPHASE_H
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								#include "BulletCollision/BroadphaseCollision/btDbvt.h"
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								#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
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								//
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								// Compile time config
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								//
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								#define	DBVT_BP_PROFILE					0
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								//#define DBVT_BP_SORTPAIRS				1
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								#define DBVT_BP_PREVENTFALSEUPDATE		0
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								#define DBVT_BP_ACCURATESLEEPING		0
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								#define DBVT_BP_ENABLE_BENCHMARK		0
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								#define DBVT_BP_MARGIN					(btScalar)0.05
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								#if DBVT_BP_PROFILE
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								#define	DBVT_BP_PROFILING_RATE	256
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								#include "LinearMath/btQuickprof.h"
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								#endif
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								//
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								// btDbvtProxy
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								//
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								struct btDbvtProxy : btBroadphaseProxy
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								{
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									/* Fields		*/ 
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									//btDbvtAabbMm	aabb;
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									btDbvtNode*		leaf;
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									btDbvtProxy*	links[2];
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									int				stage;
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									/* ctor			*/ 
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									btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr, int collisionFilterGroup,  int collisionFilterMask) :
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									btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
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									{
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										links[0]=links[1]=0;
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									}
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								};
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								typedef btAlignedObjectArray<btDbvtProxy*>	btDbvtProxyArray;
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								///The btDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see btDbvt).
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								///One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other.
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								///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3.
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								struct	btDbvtBroadphase : btBroadphaseInterface
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								{
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									/* Config		*/ 
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									enum	{
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										DYNAMIC_SET			=	0,	/* Dynamic set index	*/ 
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										FIXED_SET			=	1,	/* Fixed set index		*/ 
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										STAGECOUNT			=	2	/* Number of stages		*/ 
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									};
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									/* Fields		*/ 
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									btDbvt					m_sets[2];					// Dbvt sets
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									btDbvtProxy*			m_stageRoots[STAGECOUNT+1];	// Stages list
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									btOverlappingPairCache*	m_paircache;				// Pair cache
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									btScalar				m_prediction;				// Velocity prediction
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									int						m_stageCurrent;				// Current stage
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									int						m_fupdates;					// % of fixed updates per frame
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									int						m_dupdates;					// % of dynamic updates per frame
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									int						m_cupdates;					// % of cleanup updates per frame
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									int						m_newpairs;					// Number of pairs created
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									int						m_fixedleft;				// Fixed optimization left
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									unsigned				m_updates_call;				// Number of updates call
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									unsigned				m_updates_done;				// Number of updates done
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									btScalar				m_updates_ratio;			// m_updates_done/m_updates_call
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									int						m_pid;						// Parse id
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									int						m_cid;						// Cleanup index
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									int						m_gid;						// Gen id
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									bool					m_releasepaircache;			// Release pair cache on delete
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									bool					m_deferedcollide;			// Defere dynamic/static collision to collide call
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									bool					m_needcleanup;				// Need to run cleanup?
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								    btAlignedObjectArray< btAlignedObjectArray<const btDbvtNode*> > m_rayTestStacks;
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								#if DBVT_BP_PROFILE
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									btClock					m_clock;
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									struct	{
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										unsigned long		m_total;
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										unsigned long		m_ddcollide;
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										unsigned long		m_fdcollide;
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										unsigned long		m_cleanup;
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										unsigned long		m_jobcount;
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									}				m_profiling;
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								#endif
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									/* Methods		*/ 
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									btDbvtBroadphase(btOverlappingPairCache* paircache=0);
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									~btDbvtBroadphase();
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									void							collide(btDispatcher* dispatcher);
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									void							optimize();
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									/* btBroadphaseInterface Implementation	*/
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									btBroadphaseProxy*				createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr, int collisionFilterGroup, int collisionFilterMask,btDispatcher* dispatcher);
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									virtual void					destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
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									virtual void					setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
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									virtual void					rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
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									virtual void					aabbTest(const btVector3& aabbMin, const btVector3& aabbMax, btBroadphaseAabbCallback& callback);
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									virtual void					getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
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									virtual	void					calculateOverlappingPairs(btDispatcher* dispatcher);
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									virtual	btOverlappingPairCache*	getOverlappingPairCache();
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									virtual	const btOverlappingPairCache*	getOverlappingPairCache() const;
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									virtual	void					getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
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									virtual	void					printStats();
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									///reset broadphase internal structures, to ensure determinism/reproducability
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									virtual void resetPool(btDispatcher* dispatcher);
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									void	performDeferredRemoval(btDispatcher* dispatcher);
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									void	setVelocityPrediction(btScalar prediction)
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									{
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										m_prediction = prediction;
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									}
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									btScalar getVelocityPrediction() const
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									{
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										return m_prediction;
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									}
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									///this setAabbForceUpdate is similar to setAabb but always forces the aabb update. 
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									///it is not part of the btBroadphaseInterface but specific to btDbvtBroadphase.
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									///it bypasses certain optimizations that prevent aabb updates (when the aabb shrinks), see
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									///http://code.google.com/p/bullet/issues/detail?id=223
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									void							setAabbForceUpdate(		btBroadphaseProxy* absproxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* /*dispatcher*/);
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									static void						benchmark(btBroadphaseInterface*);
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								};
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								#endif
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