LNXSDK/leenkx/Shaders/include/pass_volume.vert.glsl

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2025-01-22 16:18:30 +01:00
#version 450
uniform mat4 VWVP;
in vec3 pos;
out vec4 wvpposition;
void main() {
wvpposition = VWVP * vec4(pos, 1.0);
gl_Position = wvpposition;
}