forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			108 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
		
		
			
		
	
	
			108 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			XML
		
	
	
	
	
	
|  | <!--
 | ||
|  | 
 | ||
|  |   This file will get included twice - once at the beginning - once at the end. | ||
|  | 
 | ||
|  |   The first time though, the "vars" section is parsed, and this is where you can | ||
|  |    set variables to control the setup of the standard compilers and install paths etc. | ||
|  | 
 | ||
|  |   The second time, the "exes" section is parsed, and you can modify the linkers/compilers | ||
|  |    by adding flags to these executables. | ||
|  |    | ||
|  | --> | ||
|  | 
 | ||
|  | <xml> | ||
|  | 
 | ||
|  |   <!-- This section is parses at the beginning of the build .... --> | ||
|  |   <section id="vars"> | ||
|  | 
 | ||
|  |      <!-- Use this to control the SDK used when compiling for iphone/iphonesim, and the
 | ||
|  |            default is not found, or you wish to use a specific version --> | ||
|  |      <!-- <set name="IPHONE_VER" value="4.2" /> --> | ||
|  | 
 | ||
|  |      <!-- If you put all your SDKs in one directory, then you can just set this
 | ||
|  |           single variable.  If you put them in exactly this place, then you should not | ||
|  |           need to setup anything ! --> | ||
|  |      <set name="SDK_ROOT" value="c:\SDKs\" unless="SDK_ROOT" if="windows_host" /> | ||
|  |      <set name="SDK_ROOT" value="${HOME}/SDKs/" unless="SDK_ROOT" /> | ||
|  | 
 | ||
|  | 
 | ||
|  |      <!-- ANDROID_NDK_ROOT is required for building android binaries. See:
 | ||
|  |             http://developer.android.com/sdk/ndk/index.html  | ||
|  |             Alternatively, you can set the directory and let hxcpp choose the best one with ANDROID_NDK_DIR  | ||
|  | 
 | ||
|  |             if ANDROID_NDK_DIR is not set, or a valid NDK version is not found there,  | ||
|  |              it tries to use the default SDK Manager installation (ndk-bundle directory)  | ||
|  | 
 | ||
|  |      <set name="ANDROID_NDK_ROOT" value="${SDK_ROOT}/android-ndk-r6" unless="ANDROID_NDK_ROOT" /> | ||
|  |        --> | ||
|  | 
 | ||
|  |      <set name="ANDROID_NDK_DIR" value="${SDK_ROOT}" unless="ANDROID_NDK_DIR" /> | ||
|  | 
 | ||
|  |      <!-- ant is required to build android packages. See:
 | ||
|  |             http://ant.apache.org/bindownload.cgi --> | ||
|  |      <set name="ANT_HOME" value="${SDK_ROOT}/ant" unless="ANT_HOME" /> | ||
|  | 
 | ||
|  |      <!-- The ANDROID_SDK is required for building android packages. See
 | ||
|  |             http://developer.android.com/sdk/index.html --> | ||
|  |      <set name="ANDROID_SDK" value="${SDK_ROOT}/android-sdk" unless="ANDROID_SDK" /> | ||
|  | 
 | ||
|  |      <!-- The Java development kit (which should include the java runtime) is
 | ||
|  |          also required for android dev. Make sure to get the 32 bit version! --> | ||
|  | 
 | ||
|  |      <set name="JAVA_HOME" value="${SDK_ROOT}/java_jdk" unless="JAVA_HOME" /> | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  |      <!-- If you want to control how many compilers get spawned .
 | ||
|  |           The default will use the number of processors. | ||
|  |           Reducing this to 1 can help deciphering error messages. --> | ||
|  |      <!-- <set name="HXCPP_COMPILE_THREADS" value="1" /> --> | ||
|  | 
 | ||
|  |      <!-- Add this if your compiler does not support precompiled headers --> | ||
|  |      <!-- <set name="NO_PRECOMPILED_HEADERS" value="1"/> --> | ||
|  | 
 | ||
|  |      <!-- Older versions of gcc do not suport the @file syntax for an obj file list
 | ||
|  |           and precompiled headers.  Set this if you have these issues --> | ||
|  |      <!-- <set name="GCC_OLD" value="1" /> --> | ||
|  | 
 | ||
|  | 
 | ||
|  |      <!-- Skip the "stripping" phase.  This will leave extra symbols in you exe, which
 | ||
|  |           may allow reverse engineering and larger file sizes.  You might want to do | ||
|  |           this to debug some problems though. --> | ||
|  |      <!-- <set name="nostrip" value="1" /> --> | ||
|  | 
 | ||
|  |      <!-- Let the system detect the latest version of MSVC on windows
 | ||
|  |           (otherwise must setup the environment yourself) --> | ||
|  |      <!-- Disable with <set name="NO_AUTO_MSVC" value="1" /> --> | ||
|  |      <!-- To disable specific versions: <setenv name="VS110COMNTOOLS" value="disable" /> --> | ||
|  | 
 | ||
|  | 
 | ||
|  |   </section> | ||
|  | 
 | ||
|  | 
 | ||
|  |   <!-- Use this section to add flags to the compilers and linkers --> | ||
|  |   <section id="exes"> | ||
|  | 
 | ||
|  |      <!-- Compiling on windows ... --> | ||
|  |      <compiler id="MSVC" if="windows"> | ||
|  |         <!-- Example adding a build flag --> | ||
|  |         <!-- <flag value = "-Ie:/VS8//PlatformSDK/Include"/> --> | ||
|  |      </compiler> | ||
|  | 
 | ||
|  |      <!-- Linking on windows ... --> | ||
|  |      <linker id="dll" if="windows"> | ||
|  |         <!-- Add library paths for windows (DirectX needed for building NME) --> | ||
|  |         <!-- <flag value = "-libpath:e:\VS8\DirectXSDK\Lib\x86"/>
 | ||
|  |         <flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/> --> | ||
|  |      </linker> | ||
|  | 
 | ||
|  |      <!-- And for linking executables --> | ||
|  |      <linker id="exe" if="windows"> | ||
|  |         <!-- <flag value = "-libpath:e:/VS8/PlatformSDK/Lib"/> --> | ||
|  |      </linker> | ||
|  | 
 | ||
|  |   </section> | ||
|  | 
 | ||
|  | </xml> | ||
|  | 
 |