forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			148 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			148 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
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								package kha.js;
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								import kha.arrays.Float32Array;
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								import kha.graphics4.BlendingOperation;
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								import kha.graphics4.CompareMode;
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								import kha.graphics4.ConstantLocation;
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								import kha.graphics4.CubeMap;
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								import kha.graphics4.CullMode;
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								import kha.graphics4.Graphics;
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								import kha.graphics4.IndexBuffer;
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								import kha.graphics4.MipMapFilter;
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								import kha.graphics4.PipelineState;
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								import kha.graphics4.StencilAction;
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								import kha.graphics4.TextureAddressing;
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								import kha.graphics4.TextureFilter;
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								import kha.graphics4.TextureFormat;
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								import kha.graphics4.TextureUnit;
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								import kha.graphics4.Usage;
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								import kha.graphics4.VertexBuffer;
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								import kha.math.FastMatrix3;
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								import kha.math.FastMatrix4;
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								import kha.math.FastVector2;
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								import kha.math.FastVector3;
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								import kha.math.FastVector4;
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								import kha.math.Matrix4;
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								import kha.math.Vector2;
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								import kha.math.Vector3;
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								import kha.math.Vector4;
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								class EmptyGraphics4 implements Graphics {
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									public function new(width: Int, height: Int) {}
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									public function init(?backbufferFormat: TextureFormat, antiAliasingSamples: Int = 1): Void {}
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									public function begin(additionalRenderTargets: Array<Canvas> = null): Void {}
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									public function beginFace(face: Int): Void {}
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									public function beginEye(eye: Int): Void {}
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									public function end(): Void {}
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									public function flush(): Void {}
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									public function vsynced(): Bool {
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										return true;
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									}
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									public function refreshRate(): Int {
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										return 60;
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									}
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									public function maxBoundTextures(): Int {
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										return 8;
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									}
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									public function clear(?color: Color, ?depth: Float, ?stencil: Int): Void {}
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									public function viewport(x: Int, y: Int, width: Int, height: Int): Void {}
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									public function setCullMode(mode: CullMode): Void {}
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									public function setDepthMode(write: Bool, mode: CompareMode): Void {}
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									public function setBlendingMode(source: BlendingOperation, destination: BlendingOperation): Void {}
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									public function setStencilParameters(compareMode: CompareMode, bothPass: StencilAction, depthFail: StencilAction, stencilFail: StencilAction,
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										referenceValue: Int, readMask: Int = 0xff, writeMask: Int = 0xff): Void {}
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									public function setStencilReferenceValue(value: Int) {}
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									public function scissor(x: Int, y: Int, width: Int, height: Int): Void {}
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									public function disableScissor(): Void {}
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									public function setVertexBuffer(vertexBuffer: VertexBuffer): Void {}
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									public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void {}
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									public function setIndexBuffer(indexBuffer: IndexBuffer): Void {}
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									public function setTexture(unit: TextureUnit, texture: Image): Void {}
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									public function setTextureArray(unit: TextureUnit, texture: kha.Image): Void {}
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									public function setTextureDepth(unit: TextureUnit, texture: Image): Void {}
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									public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void {}
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									public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {}
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									public function setTextureParameters(texunit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
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										minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {}
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									public function setTexture3DParameters(texunit: TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
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										wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {}
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									public function setTextureCompareMode(texunit: TextureUnit, enabled: Bool): Void {}
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									public function setCubeMapCompareMode(texunit: TextureUnit, enabled: Bool): Void {}
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									public function setCubeMap(stage: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {}
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									public function setCubeMapDepth(stage: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {}
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									public function setPipeline(pipeline: PipelineState): Void {}
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									public function setBool(location: ConstantLocation, value: Bool): Void {}
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									public function setInt(location: ConstantLocation, value: Int): Void {}
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									public function setInt2(location: ConstantLocation, value1: Int, value2: Int): Void {}
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									public function setInt3(location: ConstantLocation, value1: Int, value2: Int, value3: Int): Void {}
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									public function setInt4(location: ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {}
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									public function setInts(location: ConstantLocation, values: kha.arrays.Int32Array): Void {}
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									public function setFloat(location: ConstantLocation, value: Float): Void {}
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									public function setFloat2(location: ConstantLocation, value1: Float, value2: Float): Void {}
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									public function setFloat3(location: ConstantLocation, value1: Float, value2: Float, value3: Float): Void {}
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									public function setFloat4(location: ConstantLocation, value1: Float, value2: Float, value3: Float, value4: Float): Void {}
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									public function setFloats(location: ConstantLocation, floats: Float32Array): Void {}
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									public function setVector2(location: ConstantLocation, value: FastVector2): Void {}
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									public function setVector3(location: ConstantLocation, value: FastVector3): Void {}
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									public function setVector4(location: ConstantLocation, value: FastVector4): Void {}
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									public function setMatrix(location: ConstantLocation, value: FastMatrix4): Void {}
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									public function setMatrix3(location: ConstantLocation, value: FastMatrix3): Void {}
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									public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void {}
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									public function instancedRenderingAvailable(): Bool {
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										return true;
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									}
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									public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {}
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								}
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