forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			197 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			197 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha; | ||
|  | 
 | ||
|  | import haxe.io.Bytes; | ||
|  | import kha.graphics4.TextureFormat; | ||
|  | import kha.graphics4.Usage; | ||
|  | import kha.wpf.Painter; | ||
|  | import system.windows.media.DrawingVisual; | ||
|  | import system.windows.media.ImageBrush; | ||
|  | import system.windows.media.imaging.BitmapSource; | ||
|  | 
 | ||
|  | class Image implements Resource { | ||
|  | 	var myWidth: Int; | ||
|  | 	var myHeight: Int; | ||
|  | 	var myFormat: TextureFormat; | ||
|  | 	var painter: Painter; | ||
|  | 
 | ||
|  | 	public var image: BitmapSource; | ||
|  | 	public var brush: ImageBrush; | ||
|  | 
 | ||
|  | 	public static function create(width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return new Image(width, height, format == null ? TextureFormat.RGBA32 : format); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function create3D(width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode('
 | ||
|  | 		global::System.Windows.Media.Imaging.RenderTargetBitmap image = new global::System.Windows.Media.Imaging.RenderTargetBitmap(width, height, 96, 96, global::System.Windows.Media.PixelFormats.Pbgra32); | ||
|  | 		return fromImage(image, image.PixelWidth, image.PixelHeight); | ||
|  | 	')
 | ||
|  | 	public static function createRenderTarget(width: Int, height: Int, format: TextureFormat = null, depthStencil: Bool = false, | ||
|  | 			antiAliasingSamples: Int = 1): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromBytes(bytes: Bytes, width: Int, height: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromBytes3D(bytes: Bytes, width: Int, height: Int, depth: Int, format: TextureFormat = null, usage: Usage = null): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function new(width: Int, height: Int, format: TextureFormat) { | ||
|  | 		myWidth = width; | ||
|  | 		myHeight = height; | ||
|  | 		myFormat = format; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode('
 | ||
|  | 		global::System.Windows.Media.Imaging.BitmapImage image = new global::System.Windows.Media.Imaging.BitmapImage(new global::System.Uri(filename, global::System.UriKind.Relative)); | ||
|  | 		return fromImage(image, image.PixelWidth, image.PixelHeight); | ||
|  | 	')
 | ||
|  | 	public static function fromFilename(filename: String): Image { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromImage(image: Dynamic, width: Int, height: Int): Image { | ||
|  | 		var img = new Image(width, height, TextureFormat.RGBA32); | ||
|  | 		img.image = image; | ||
|  | 		img.brush = new ImageBrush(image); | ||
|  | 		return img; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g2(get, never): kha.graphics2.Graphics; | ||
|  | 
 | ||
|  | 	function get_g2(): kha.graphics2.Graphics { | ||
|  | 		if (painter == null) { | ||
|  | 			painter = new Painter(width, height); | ||
|  | 			painter.image = image; | ||
|  | 			painter.visual = new DrawingVisual(); | ||
|  | 		} | ||
|  | 		return painter; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var g4(get, never): kha.graphics4.Graphics; | ||
|  | 
 | ||
|  | 	function get_g4(): kha.graphics4.Graphics { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var width(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_width(): Int { | ||
|  | 		return myWidth; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var height(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_height(): Int { | ||
|  | 		return myHeight; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var depth(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_depth(): Int { | ||
|  | 		return 1; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var format(get, never): TextureFormat; | ||
|  | 
 | ||
|  | 	function get_format(): TextureFormat { | ||
|  | 		return myFormat; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var realWidth(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_realWidth(): Int { | ||
|  | 		return width; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var realHeight(get, never): Int; | ||
|  | 
 | ||
|  | 	function get_realHeight(): Int { | ||
|  | 		return height; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode('
 | ||
|  | 		if (x < 0 || y < 0 || x >= image.PixelWidth || y >= image.PixelHeight) | ||
|  |             return false; | ||
|  | 		 | ||
|  | 		byte[] pixels = new byte[8]; | ||
|  | 		image.CopyPixels(new global::System.Windows.Int32Rect(x, y, 1, 1), pixels, image.PixelWidth * 4, 0); | ||
|  | 		return pixels[3] > 0; | ||
|  | 	')
 | ||
|  | 	public function isOpaque(x: Int, y: Int): Bool { | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function at(x: Int, y: Int): Int { | ||
|  | 		return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function unload(): Void { | ||
|  | 		image = null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	// public function getTexture(): Texture { | ||
|  | 	//	return null; | ||
|  | 	// } | ||
|  | 	// public function setTexture(texture: Texture): Void { | ||
|  | 	// | ||
|  | 	// } | ||
|  | 	public var bytes: Bytes; | ||
|  | 
 | ||
|  | 	public function lock(level: Int = 0): Bytes { | ||
|  | 		bytes = Bytes.alloc(myFormat == TextureFormat.RGBA32 ? 4 * width * height : width * height); | ||
|  | 		return bytes; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:functionCode('
 | ||
|  | 		global::System.Windows.Media.PixelFormat pf = global::System.Windows.Media.PixelFormats.Bgra32; | ||
|  | 		int rawStride = (myWidth * pf.BitsPerPixel + 7) / 8; | ||
|  | 		var bgra = new byte[myWidth * myHeight * 4]; | ||
|  | 		for (int y = 0; y < myHeight; ++y) { | ||
|  | 			for (int x = 0; x < myWidth; ++x) { | ||
|  | 				bgra[y * myWidth * 4 + x * 4 + 0] = 0; | ||
|  | 				bgra[y * myWidth * 4 + x * 4 + 1] = 0; | ||
|  | 				bgra[y * myWidth * 4 + x * 4 + 2] = 0; | ||
|  | 				bgra[y * myWidth * 4 + x * 4 + 3] = bytes.b[y * myWidth + x]; | ||
|  | 			} | ||
|  | 		} | ||
|  | 		image = global::System.Windows.Media.Imaging.BitmapSource.Create(myWidth, myHeight, 96, 96, pf, null, bgra, rawStride); | ||
|  | 		brush = new global::System.Windows.Media.ImageBrush(image); | ||
|  | 	')
 | ||
|  | 	public function unlock(): Void {} | ||
|  | 
 | ||
|  | 	public function getPixels(): Bytes { | ||
|  | 		return null; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function generateMipmaps(levels: Int): Void {} | ||
|  | 
 | ||
|  | 	public function setMipmaps(mipmaps: Array<Image>): Void {} | ||
|  | 
 | ||
|  | 	public function setDepthStencilFrom(image: Image): Void {} | ||
|  | 
 | ||
|  | 	public function clear(x: Int, y: Int, z: Int, width: Int, height: Int, depth: Int, color: Color): Void {} | ||
|  | 
 | ||
|  | 	public static var maxSize(get, never): Int; | ||
|  | 
 | ||
|  | 	static function get_maxSize(): Int { | ||
|  | 		return 4096; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static var nonPow2Supported(get, never): Bool; | ||
|  | 
 | ||
|  | 	static function get_nonPow2Supported(): Bool { | ||
|  | 		return true; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function renderTargetsInvertedY(): Bool { | ||
|  | 		return true; | ||
|  | 	} | ||
|  | } |