forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			76 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | package kha.math; | ||
|  | 
 | ||
|  | @:structInit | ||
|  | class FastVector2 { | ||
|  | 	public inline function new(x: FastFloat = 0, y: FastFloat = 0): Void { | ||
|  | 		this.x = x; | ||
|  | 		this.y = y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public static function fromVector2(v: Vector2): FastVector2 { | ||
|  | 		return new FastVector2(v.x, v.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public var x: FastFloat; | ||
|  | 	public var y: FastFloat; | ||
|  | 	public var length(get, set): FastFloat; | ||
|  | 
 | ||
|  | 	extern public inline function setFrom(v: FastVector2): Void { | ||
|  | 		this.x = v.x; | ||
|  | 		this.y = v.y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	inline function get_length(): FastFloat { | ||
|  | 		return Math.sqrt(x * x + y * y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	inline function set_length(length: FastFloat): FastFloat { | ||
|  | 		var currentLength = get_length(); | ||
|  | 		if (currentLength == 0) | ||
|  | 			return 0; | ||
|  | 		var mul = length / currentLength; | ||
|  | 		x *= mul; | ||
|  | 		y *= mul; | ||
|  | 		return length; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function add(vec: FastVector2): FastVector2 { | ||
|  | 		return new FastVector2(x + vec.x, y + vec.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function sub(vec: FastVector2): FastVector2 { | ||
|  | 		return new FastVector2(x - vec.x, y - vec.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function mult(value: FastFloat): FastVector2 { | ||
|  | 		return new FastVector2(x * value, y * value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function div(value: FastFloat): FastVector2 { | ||
|  | 		return mult(1 / value); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function dot(v: FastVector2): FastFloat { | ||
|  | 		return x * v.x + y * v.y; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	@:deprecated("normalize() will be deprecated soon, use the immutable normalized() instead") | ||
|  | 	extern public inline function normalize(): Void { | ||
|  | 		#if haxe4 inline #end set_length(1); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function normalized(): FastVector2 { | ||
|  | 		var v = new FastVector2(x, y); | ||
|  | 		#if haxe4 inline #end v.set_length(1); | ||
|  | 		return v; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	extern public inline function angle(v: FastVector2): FastFloat { | ||
|  | 		return Math.atan2(x * v.y - y * v.x, x * v.x + y * v.y); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	public function toString() { | ||
|  | 		return 'FastVector2($x, $y)'; | ||
|  | 	} | ||
|  | } |