forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			132 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
		
		
			
		
	
	
			132 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
|  | /* | ||
|  |  * Copyright (C)2005-2019 Haxe Foundation | ||
|  |  * | ||
|  |  * Permission is hereby granted, free of charge, to any person obtaining a | ||
|  |  * copy of this software and associated documentation files (the "Software"), | ||
|  |  * to deal in the Software without restriction, including without limitation | ||
|  |  * the rights to use, copy, modify, merge, publish, distribute, sublicense, | ||
|  |  * and/or sell copies of the Software, and to permit persons to whom the | ||
|  |  * Software is furnished to do so, subject to the following conditions: | ||
|  |  * | ||
|  |  * The above copyright notice and this permission notice shall be included in | ||
|  |  * all copies or substantial portions of the Software. | ||
|  |  * | ||
|  |  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
|  |  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
|  |  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
|  |  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
|  |  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING | ||
|  |  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER | ||
|  |  * DEALINGS IN THE SOFTWARE. | ||
|  |  */ | ||
|  | 
 | ||
|  | import python.internal.UBuiltins; | ||
|  | 
 | ||
|  | @:pythonImport("math") | ||
|  | @:coreApi | ||
|  | extern class Math { | ||
|  | 	static var PI(default, null):Float; | ||
|  | 
 | ||
|  | 	static var NEGATIVE_INFINITY(default, null):Float; | ||
|  | 
 | ||
|  | 	static var POSITIVE_INFINITY(default, null):Float; | ||
|  | 
 | ||
|  | 	static var NaN(default, null):Float; | ||
|  | 
 | ||
|  | 	static inline function abs(v:Float):Float { | ||
|  | 		return (Math : Dynamic).fabs(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function min(a:Float, b:Float):Float { | ||
|  | 		return if (isNaN(a)) a else if (isNaN(b)) b else UBuiltins.min(a, b); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function max(a:Float, b:Float):Float { | ||
|  | 		return if (isNaN(a)) a else if (isNaN(b)) b else UBuiltins.max(a, b); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function sin(v:Float):Float { | ||
|  | 		return if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) NaN else python.lib.Math.sin(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function cos(v:Float):Float { | ||
|  | 		return if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) NaN else python.lib.Math.cos(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function tan(v:Float):Float; | ||
|  | 	static function asin(v:Float):Float; | ||
|  | 	static function acos(v:Float):Float; | ||
|  | 	static function atan(v:Float):Float; | ||
|  | 	static function atan2(y:Float, x:Float):Float; | ||
|  | 
 | ||
|  | 	static inline function exp(v:Float):Float { | ||
|  | 		if (v == NEGATIVE_INFINITY) { | ||
|  | 			return 0.0; | ||
|  | 		} else if (v == POSITIVE_INFINITY) { | ||
|  | 			return POSITIVE_INFINITY; | ||
|  | 		} else { | ||
|  | 			return (Math : Dynamic).exp(v); | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function log(v:Float):Float { | ||
|  | 		return if (v == 0.0) NEGATIVE_INFINITY else if (v < 0.0) NaN else python.lib.Math.log(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function pow(v:Float, exp:Float):Float; | ||
|  | 
 | ||
|  | 	static inline function sqrt(v:Float):Float { | ||
|  | 		return if (v < 0) NaN else python.lib.Math.sqrt(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function round(v:Float):Int { | ||
|  | 		return Math.floor(v + 0.5); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function floor(v:Float):Int; | ||
|  | 
 | ||
|  | 	static function ceil(v:Float):Int; | ||
|  | 
 | ||
|  | 	inline static function random():Float { | ||
|  | 		return python.lib.Random.random(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function ffloor(v:Float):Float { | ||
|  | 		if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) | ||
|  | 			return v; | ||
|  | 		if (isNaN(v)) | ||
|  | 			return NaN; | ||
|  | 		return floor(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function fceil(v:Float):Float { | ||
|  | 		if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) | ||
|  | 			return v; | ||
|  | 		if (isNaN(v)) | ||
|  | 			return NaN; | ||
|  | 		return ceil(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function fround(v:Float):Float { | ||
|  | 		if (v == POSITIVE_INFINITY || v == NEGATIVE_INFINITY) | ||
|  | 			return v; | ||
|  | 		if (isNaN(v)) | ||
|  | 			return NaN; | ||
|  | 		return round(v); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static inline function isFinite(f:Float):Bool | ||
|  | 		return f != POSITIVE_INFINITY && f != NEGATIVE_INFINITY && !isNaN(f); | ||
|  | 
 | ||
|  | 	static inline function isNaN(f:Float):Bool { | ||
|  | 		return python.lib.Math.isnan(f); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	static function __init__():Void { | ||
|  | 		NEGATIVE_INFINITY = UBuiltins.float('-inf'); | ||
|  | 		POSITIVE_INFINITY = UBuiltins.float('inf'); | ||
|  | 		NaN = UBuiltins.float("nan"); | ||
|  | 		PI = python.lib.Math.pi; | ||
|  | 	} | ||
|  | } |