forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
		
		
			
		
	
	
			26 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
|  | from lnx.logicnode.lnx_nodes import * | ||
|  | 
 | ||
|  | class RemoveObjectNode(LnxLogicTreeNode): | ||
|  |     """This node will remove a scene object or a scene object and its children.
 | ||
|  |      | ||
|  |     @input Object: Scene object to remove. | ||
|  |     @input Remove Children: Remove scene object's children too. | ||
|  |     @input Keep Children Transforms: Scene object's children will maintain current transforms when the scene object is removed, else children transforms revert to scene origin transforms. | ||
|  |     """
 | ||
|  |     bl_idname = 'LNRemoveObjectNode' | ||
|  |     bl_label = 'Remove Object' | ||
|  |     lnx_version = 2 | ||
|  | 
 | ||
|  |     def lnx_init(self, context): | ||
|  |         self.add_input('LnxNodeSocketAction', 'In') | ||
|  |         self.add_input('LnxNodeSocketObject', 'Object') | ||
|  |         self.add_input('LnxBoolSocket', 'Remove Children', default_value=True) | ||
|  |         self.add_input('LnxBoolSocket', 'Keep Children Transforms', default_value=True) | ||
|  | 
 | ||
|  |         self.add_output('LnxNodeSocketAction', 'Out') | ||
|  | 
 | ||
|  |     def get_replacement_node(self, node_tree: bpy.types.NodeTree): | ||
|  |         if self.lnx_version not in (0, 1): | ||
|  |             raise LookupError() | ||
|  | 
 | ||
|  |         return NodeReplacement.Identity(self) |