forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			83 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			83 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btUnionFind.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btUnionFind::~btUnionFind() | ||
|  | { | ||
|  | 	Free(); | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btUnionFind::btUnionFind() | ||
|  | {  | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void	btUnionFind::allocate(int N) | ||
|  | { | ||
|  | 	m_elements.resize(N); | ||
|  | } | ||
|  | void	btUnionFind::Free() | ||
|  | { | ||
|  | 	m_elements.clear(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btUnionFind::reset(int N) | ||
|  | { | ||
|  | 	allocate(N); | ||
|  | 
 | ||
|  | 	for (int i = 0; i < N; i++)  | ||
|  | 	{  | ||
|  | 		m_elements[i].m_id = i; m_elements[i].m_sz = 1;  | ||
|  | 	}  | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | class btUnionFindElementSortPredicate | ||
|  | { | ||
|  | 	public: | ||
|  | 
 | ||
|  | 		bool operator() ( const btElement& lhs, const btElement& rhs ) const | ||
|  | 		{ | ||
|  | 			return lhs.m_id < rhs.m_id; | ||
|  | 		} | ||
|  | }; | ||
|  | 
 | ||
|  | ///this is a special operation, destroying the content of btUnionFind.
 | ||
|  | ///it sorts the elements, based on island id, in order to make it easy to iterate over islands
 | ||
|  | void	btUnionFind::sortIslands() | ||
|  | { | ||
|  | 
 | ||
|  | 	//first store the original body index, and islandId
 | ||
|  | 	int numElements = m_elements.size(); | ||
|  | 	 | ||
|  | 	for (int i=0;i<numElements;i++) | ||
|  | 	{ | ||
|  | 		m_elements[i].m_id = find(i); | ||
|  | #ifndef STATIC_SIMULATION_ISLAND_OPTIMIZATION
 | ||
|  | 		m_elements[i].m_sz = i; | ||
|  | #endif //STATIC_SIMULATION_ISLAND_OPTIMIZATION
 | ||
|  | 	} | ||
|  | 	 | ||
|  | 	 // Sort the vector using predicate and std::sort
 | ||
|  | 	  //std::sort(m_elements.begin(), m_elements.end(), btUnionFindElementSortPredicate);
 | ||
|  | 	  m_elements.quickSort(btUnionFindElementSortPredicate()); | ||
|  | 
 | ||
|  | } |