forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			52 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | #include "btBoxShape.h"
 | ||
|  | 
 | ||
|  | btBoxShape::btBoxShape( const btVector3& boxHalfExtents)  | ||
|  | : btPolyhedralConvexShape() | ||
|  | { | ||
|  | 	m_shapeType = BOX_SHAPE_PROXYTYPE; | ||
|  | 
 | ||
|  | 	btVector3 margin(getMargin(),getMargin(),getMargin()); | ||
|  | 	m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin; | ||
|  | 
 | ||
|  | 	setSafeMargin(boxHalfExtents); | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btBoxShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const | ||
|  | { | ||
|  | 	btTransformAabb(getHalfExtentsWithoutMargin(),getMargin(),t,aabbMin,aabbMax); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btBoxShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 	//btScalar margin = btScalar(0.);
 | ||
|  | 	btVector3 halfExtents = getHalfExtentsWithMargin(); | ||
|  | 
 | ||
|  | 	btScalar lx=btScalar(2.)*(halfExtents.x()); | ||
|  | 	btScalar ly=btScalar(2.)*(halfExtents.y()); | ||
|  | 	btScalar lz=btScalar(2.)*(halfExtents.z()); | ||
|  | 
 | ||
|  | 	inertia.setValue(mass/(btScalar(12.0)) * (ly*ly + lz*lz), | ||
|  | 					mass/(btScalar(12.0)) * (lx*lx + lz*lz), | ||
|  | 					mass/(btScalar(12.0)) * (lx*lx + ly*ly)); | ||
|  | 
 | ||
|  | } | ||
|  | 
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