forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			120 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			120 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | /// This file was created by Alex Silverman
 | ||
|  | 
 | ||
|  | #ifndef BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
 | ||
|  | #define BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
 | ||
|  | 
 | ||
|  | #include "btBvhTriangleMeshShape.h"
 | ||
|  | #include "btMaterial.h"
 | ||
|  | 
 | ||
|  | ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution.
 | ||
|  | ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape | ||
|  | { | ||
|  |     btAlignedObjectArray <btMaterial*> m_materialList; | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	BT_DECLARE_ALIGNED_ALLOCATOR(); | ||
|  | 
 | ||
|  |     btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): | ||
|  |         btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) | ||
|  |         { | ||
|  |             m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; | ||
|  | 
 | ||
|  |             const unsigned char *vertexbase; | ||
|  |             int numverts; | ||
|  |             PHY_ScalarType type; | ||
|  |             int stride; | ||
|  |             const unsigned char *indexbase; | ||
|  |             int indexstride; | ||
|  |             int numfaces; | ||
|  |             PHY_ScalarType indicestype; | ||
|  | 
 | ||
|  |             //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
 | ||
|  | 
 | ||
|  |             for(int i = 0; i < meshInterface->getNumSubParts(); i++) | ||
|  |             { | ||
|  |                 m_meshInterface->getLockedReadOnlyVertexIndexBase( | ||
|  |                     &vertexbase, | ||
|  |                     numverts, | ||
|  |                     type, | ||
|  |                     stride, | ||
|  |                     &indexbase, | ||
|  |                     indexstride, | ||
|  |                     numfaces, | ||
|  |                     indicestype, | ||
|  |                     i); | ||
|  |                 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16));
 | ||
|  |             } | ||
|  |         } | ||
|  | 
 | ||
|  | 	///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
 | ||
|  | 	btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): | ||
|  |         btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) | ||
|  |         { | ||
|  |             m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; | ||
|  | 
 | ||
|  |             const unsigned char *vertexbase; | ||
|  |             int numverts; | ||
|  |             PHY_ScalarType type; | ||
|  |             int stride; | ||
|  |             const unsigned char *indexbase; | ||
|  |             int indexstride; | ||
|  |             int numfaces; | ||
|  |             PHY_ScalarType indicestype; | ||
|  | 
 | ||
|  |             //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16));
 | ||
|  | 
 | ||
|  |             for(int i = 0; i < meshInterface->getNumSubParts(); i++) | ||
|  |             { | ||
|  |                 m_meshInterface->getLockedReadOnlyVertexIndexBase( | ||
|  |                     &vertexbase, | ||
|  |                     numverts, | ||
|  |                     type, | ||
|  |                     stride, | ||
|  |                     &indexbase, | ||
|  |                     indexstride, | ||
|  |                     numfaces, | ||
|  |                     indicestype, | ||
|  |                     i); | ||
|  |                 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16));
 | ||
|  |             } | ||
|  |         } | ||
|  | 	 | ||
|  |     virtual ~btMultimaterialTriangleMeshShape() | ||
|  |     { | ||
|  | /*
 | ||
|  |         for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) | ||
|  |         { | ||
|  |             btAlignedFree(m_materialValues[i]); | ||
|  |             m_materialLookup[i] = NULL; | ||
|  |         } | ||
|  |         btAlignedFree(m_materialValues); | ||
|  |         m_materialLookup = NULL; | ||
|  | */ | ||
|  |     } | ||
|  | 	//debugging
 | ||
|  | 	virtual const char*	getName()const {return "MULTIMATERIALTRIANGLEMESH";} | ||
|  | 
 | ||
|  |     ///Obtains the material for a specific triangle
 | ||
|  |     const btMaterial * getMaterialProperties(int partID, int triIndex); | ||
|  | 
 | ||
|  | } | ||
|  | ; | ||
|  | 
 | ||
|  | #endif //BT_BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H
 |