forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			219 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			219 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btTetrahedronShape.h"
 | ||
|  | #include "LinearMath/btMatrix3x3.h"
 | ||
|  | 
 | ||
|  | btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexAabbCachingShape (), | ||
|  | m_numVertices(0) | ||
|  | { | ||
|  | 	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; | ||
|  | } | ||
|  | 
 | ||
|  | btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexAabbCachingShape (), | ||
|  | m_numVertices(0) | ||
|  | { | ||
|  | 	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; | ||
|  | 	addVertex(pt0); | ||
|  | } | ||
|  | 
 | ||
|  | btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexAabbCachingShape (), | ||
|  | m_numVertices(0) | ||
|  | { | ||
|  | 	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; | ||
|  | 	addVertex(pt0); | ||
|  | 	addVertex(pt1); | ||
|  | } | ||
|  | 
 | ||
|  | btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexAabbCachingShape (), | ||
|  | m_numVertices(0) | ||
|  | { | ||
|  | 	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; | ||
|  | 	addVertex(pt0); | ||
|  | 	addVertex(pt1); | ||
|  | 	addVertex(pt2); | ||
|  | } | ||
|  | 
 | ||
|  | btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexAabbCachingShape (), | ||
|  | m_numVertices(0) | ||
|  | { | ||
|  | 	m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE; | ||
|  | 	addVertex(pt0); | ||
|  | 	addVertex(pt1); | ||
|  | 	addVertex(pt2); | ||
|  | 	addVertex(pt3); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btBU_Simplex1to4::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const | ||
|  | { | ||
|  | #if 1
 | ||
|  | 	btPolyhedralConvexAabbCachingShape::getAabb(t,aabbMin,aabbMax); | ||
|  | #else
 | ||
|  | 	aabbMin.setValue(BT_LARGE_FLOAT,BT_LARGE_FLOAT,BT_LARGE_FLOAT); | ||
|  | 	aabbMax.setValue(-BT_LARGE_FLOAT,-BT_LARGE_FLOAT,-BT_LARGE_FLOAT); | ||
|  | 
 | ||
|  | 	//just transform the vertices in worldspace, and take their AABB
 | ||
|  | 	for (int i=0;i<m_numVertices;i++) | ||
|  | 	{ | ||
|  | 		btVector3 worldVertex = t(m_vertices[i]); | ||
|  | 		aabbMin.setMin(worldVertex); | ||
|  | 		aabbMax.setMax(worldVertex); | ||
|  | 	} | ||
|  | #endif
 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btBU_Simplex1to4::addVertex(const btVector3& pt) | ||
|  | { | ||
|  | 	m_vertices[m_numVertices++] = pt; | ||
|  | 	recalcLocalAabb(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | int	btBU_Simplex1to4::getNumVertices() const | ||
|  | { | ||
|  | 	return m_numVertices; | ||
|  | } | ||
|  | 
 | ||
|  | int btBU_Simplex1to4::getNumEdges() const | ||
|  | { | ||
|  | 	//euler formula, F-E+V = 2, so E = F+V-2
 | ||
|  | 
 | ||
|  | 	switch (m_numVertices) | ||
|  | 	{ | ||
|  | 	case 0: | ||
|  | 		return 0; | ||
|  | 	case 1: return 0; | ||
|  | 	case 2: return 1; | ||
|  | 	case 3: return 3; | ||
|  | 	case 4: return 6; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return 0; | ||
|  | } | ||
|  | 
 | ||
|  | void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const | ||
|  | { | ||
|  | 	 | ||
|  |     switch (m_numVertices) | ||
|  | 	{ | ||
|  | 
 | ||
|  | 	case 2:  | ||
|  | 		pa = m_vertices[0]; | ||
|  | 		pb = m_vertices[1]; | ||
|  | 		break; | ||
|  | 	case 3:   | ||
|  | 		switch (i) | ||
|  | 		{ | ||
|  | 		case 0: | ||
|  | 			pa = m_vertices[0]; | ||
|  | 			pb = m_vertices[1]; | ||
|  | 			break; | ||
|  | 		case 1: | ||
|  | 			pa = m_vertices[1]; | ||
|  | 			pb = m_vertices[2]; | ||
|  | 			break; | ||
|  | 		case 2: | ||
|  | 			pa = m_vertices[2]; | ||
|  | 			pb = m_vertices[0]; | ||
|  | 			break; | ||
|  | 
 | ||
|  | 		} | ||
|  | 		break; | ||
|  | 	case 4:  | ||
|  | 		switch (i) | ||
|  | 		{ | ||
|  | 		case 0: | ||
|  | 			pa = m_vertices[0]; | ||
|  | 			pb = m_vertices[1]; | ||
|  | 			break; | ||
|  | 		case 1: | ||
|  | 			pa = m_vertices[1]; | ||
|  | 			pb = m_vertices[2]; | ||
|  | 			break; | ||
|  | 		case 2: | ||
|  | 			pa = m_vertices[2]; | ||
|  | 			pb = m_vertices[0]; | ||
|  | 			break; | ||
|  | 		case 3: | ||
|  | 			pa = m_vertices[0]; | ||
|  | 			pb = m_vertices[3]; | ||
|  | 			break; | ||
|  | 		case 4: | ||
|  | 			pa = m_vertices[1]; | ||
|  | 			pb = m_vertices[3]; | ||
|  | 			break; | ||
|  | 		case 5: | ||
|  | 			pa = m_vertices[2]; | ||
|  | 			pb = m_vertices[3]; | ||
|  | 			break; | ||
|  | 		} | ||
|  | 
 | ||
|  | 	} | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const | ||
|  | { | ||
|  | 	vtx = m_vertices[i]; | ||
|  | } | ||
|  | 
 | ||
|  | int	btBU_Simplex1to4::getNumPlanes() const | ||
|  | { | ||
|  | 	switch (m_numVertices) | ||
|  | 	{ | ||
|  | 	case 0: | ||
|  | 			return 0; | ||
|  | 	case 1: | ||
|  | 			return 0; | ||
|  | 	case 2: | ||
|  | 			return 0; | ||
|  | 	case 3: | ||
|  | 			return 2; | ||
|  | 	case 4: | ||
|  | 			return 4; | ||
|  | 	default: | ||
|  | 		{ | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return 0; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const | ||
|  | { | ||
|  | 	 | ||
|  | } | ||
|  | 
 | ||
|  | int btBU_Simplex1to4::getIndex(int ) const | ||
|  | { | ||
|  | 	return 0; | ||
|  | } | ||
|  | 
 | ||
|  | bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const | ||
|  | { | ||
|  | 	return false; | ||
|  | } | ||
|  | 
 |