forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_TRIANGLE_BUFFER_H
 | ||
|  | #define BT_TRIANGLE_BUFFER_H
 | ||
|  | 
 | ||
|  | #include "btTriangleCallback.h"
 | ||
|  | #include "LinearMath/btAlignedObjectArray.h"
 | ||
|  | 
 | ||
|  | struct	btTriangle | ||
|  | { | ||
|  | 	btVector3	m_vertex0; | ||
|  | 	btVector3	m_vertex1; | ||
|  | 	btVector3	m_vertex2; | ||
|  | 	int	m_partId; | ||
|  | 	int	m_triangleIndex; | ||
|  | }; | ||
|  | 
 | ||
|  | ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
 | ||
|  | ///Example usage of this class:
 | ||
|  | ///			btTriangleBuffer	triBuf;
 | ||
|  | ///			concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
 | ||
|  | ///			for (int i=0;i<triBuf.getNumTriangles();i++)
 | ||
|  | ///			{
 | ||
|  | ///				const btTriangle& tri = triBuf.getTriangle(i);
 | ||
|  | ///				//do something useful here with the triangle
 | ||
|  | ///			}
 | ||
|  | class btTriangleBuffer : public btTriangleCallback | ||
|  | { | ||
|  | 
 | ||
|  | 	btAlignedObjectArray<btTriangle>	m_triangleBuffer; | ||
|  | 	 | ||
|  | public: | ||
|  | 
 | ||
|  | 
 | ||
|  | 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); | ||
|  | 	 | ||
|  | 	int	getNumTriangles() const | ||
|  | 	{ | ||
|  | 		return int(m_triangleBuffer.size()); | ||
|  | 	} | ||
|  | 	 | ||
|  | 	const btTriangle&	getTriangle(int index) const | ||
|  | 	{ | ||
|  | 		return m_triangleBuffer[index]; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	void	clearBuffer() | ||
|  | 	{ | ||
|  | 		m_triangleBuffer.clear(); | ||
|  | 	} | ||
|  | 	 | ||
|  | }; | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif //BT_TRIANGLE_BUFFER_H
 | ||
|  | 
 |