forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			208 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			208 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btTriangleMeshShape.h"
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | #include "LinearMath/btQuaternion.h"
 | ||
|  | #include "btStridingMeshInterface.h"
 | ||
|  | #include "LinearMath/btAabbUtil2.h"
 | ||
|  | #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface) | ||
|  | : btConcaveShape (), m_meshInterface(meshInterface) | ||
|  | { | ||
|  | 	m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE; | ||
|  | 	if(meshInterface->hasPremadeAabb()) | ||
|  | 	{ | ||
|  | 		meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax); | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		recalcLocalAabb(); | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btTriangleMeshShape::~btTriangleMeshShape() | ||
|  | { | ||
|  | 		 | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const | ||
|  | { | ||
|  | 
 | ||
|  | 	btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin); | ||
|  | 	localHalfExtents += btVector3(getMargin(),getMargin(),getMargin()); | ||
|  | 	btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin); | ||
|  | 	 | ||
|  | 	btMatrix3x3 abs_b = trans.getBasis().absolute();   | ||
|  | 
 | ||
|  | 	btVector3 center = trans(localCenter); | ||
|  | 
 | ||
|  |     btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]); | ||
|  | 	aabbMin = center - extent; | ||
|  | 	aabbMax = center + extent; | ||
|  | } | ||
|  | 
 | ||
|  | void	btTriangleMeshShape::recalcLocalAabb() | ||
|  | { | ||
|  | 	for (int i=0;i<3;i++) | ||
|  | 	{ | ||
|  | 		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.)); | ||
|  | 		vec[i] = btScalar(1.); | ||
|  | 		btVector3 tmp = localGetSupportingVertex(vec); | ||
|  | 		m_localAabbMax[i] = tmp[i]+m_collisionMargin; | ||
|  | 		vec[i] = btScalar(-1.); | ||
|  | 		tmp = localGetSupportingVertex(vec); | ||
|  | 		m_localAabbMin[i] = tmp[i]-m_collisionMargin; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | class SupportVertexCallback : public btTriangleCallback | ||
|  | { | ||
|  | 
 | ||
|  | 	btVector3 m_supportVertexLocal; | ||
|  | public: | ||
|  | 
 | ||
|  | 	btTransform	m_worldTrans; | ||
|  | 	btScalar m_maxDot; | ||
|  | 	btVector3 m_supportVecLocal; | ||
|  | 
 | ||
|  | 	SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans) | ||
|  | 		: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT)) | ||
|  | 		 | ||
|  | 	{ | ||
|  | 		m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis(); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex) | ||
|  | 	{ | ||
|  | 		(void)partId; | ||
|  | 		(void)triangleIndex; | ||
|  | 		for (int i=0;i<3;i++) | ||
|  | 		{ | ||
|  | 			btScalar dot = m_supportVecLocal.dot(triangle[i]); | ||
|  | 			if (dot > m_maxDot) | ||
|  | 			{ | ||
|  | 				m_maxDot = dot; | ||
|  | 				m_supportVertexLocal = triangle[i]; | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btVector3 GetSupportVertexWorldSpace() | ||
|  | 	{ | ||
|  | 		return m_worldTrans(m_supportVertexLocal); | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btVector3	GetSupportVertexLocal() | ||
|  | 	{ | ||
|  | 		return m_supportVertexLocal; | ||
|  | 	} | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | 	 | ||
|  | void btTriangleMeshShape::setLocalScaling(const btVector3& scaling) | ||
|  | { | ||
|  | 	m_meshInterface->setScaling(scaling); | ||
|  | 	recalcLocalAabb(); | ||
|  | } | ||
|  | 
 | ||
|  | const btVector3& btTriangleMeshShape::getLocalScaling() const | ||
|  | { | ||
|  | 	return m_meshInterface->getScaling(); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | //#define DEBUG_TRIANGLE_MESH
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | ||
|  | { | ||
|  | 		struct FilteredCallback : public btInternalTriangleIndexCallback | ||
|  | 	{ | ||
|  | 		btTriangleCallback* m_callback; | ||
|  | 		btVector3 m_aabbMin; | ||
|  | 		btVector3 m_aabbMax; | ||
|  | 
 | ||
|  | 		FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) | ||
|  | 			:m_callback(callback), | ||
|  | 			m_aabbMin(aabbMin), | ||
|  | 			m_aabbMax(aabbMax) | ||
|  | 		{ | ||
|  | 		} | ||
|  | 
 | ||
|  | 		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex) | ||
|  | 		{ | ||
|  | 			if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax)) | ||
|  | 			{ | ||
|  | 				//check aabb in triangle-space, before doing this
 | ||
|  | 				m_callback->processTriangle(triangle,partId,triangleIndex); | ||
|  | 			} | ||
|  | 			 | ||
|  | 		} | ||
|  | 
 | ||
|  | 	}; | ||
|  | 
 | ||
|  | 	FilteredCallback filterCallback(callback,aabbMin,aabbMax); | ||
|  | 
 | ||
|  | 	m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | void	btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | ||
|  | { | ||
|  | 	(void)mass; | ||
|  | 	//moving concave objects not supported
 | ||
|  | 	btAssert(0); | ||
|  | 	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const | ||
|  | { | ||
|  | 	btVector3 supportVertex; | ||
|  | 
 | ||
|  | 	btTransform ident; | ||
|  | 	ident.setIdentity(); | ||
|  | 
 | ||
|  | 	SupportVertexCallback supportCallback(vec,ident); | ||
|  | 
 | ||
|  | 	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | ||
|  | 	 | ||
|  | 	processAllTriangles(&supportCallback,-aabbMax,aabbMax); | ||
|  | 		 | ||
|  | 	supportVertex = supportCallback.GetSupportVertexLocal(); | ||
|  | 
 | ||
|  | 	return supportVertex; | ||
|  | } | ||
|  | 
 | ||
|  | 
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