forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			213 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			213 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
 | ||
|  | #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
 | ||
|  | 
 | ||
|  | /*! \file btGeometryOperations.h
 | ||
|  | *\author Francisco Leon Najera | ||
|  | 
 | ||
|  | */ | ||
|  | /*
 | ||
|  | This source file is part of GIMPACT Library. | ||
|  | 
 | ||
|  | For the latest info, see http://gimpact.sourceforge.net/
 | ||
|  | 
 | ||
|  | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | ||
|  | email: projectileman@yahoo.com | ||
|  | 
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose, | ||
|  | including commercial applications, and to alter it and redistribute it freely, | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #include "btBoxCollision.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #define PLANEDIREPSILON 0.0000001f
 | ||
|  | #define PARALELENORMALS 0.000001f
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #define BT_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
 | ||
|  | 
 | ||
|  | /// Calc a plane from a triangle edge an a normal. plane is a vec4f
 | ||
|  | SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 & e1,const btVector3 &  e2, const btVector3 & normal,btVector4 & plane) | ||
|  | { | ||
|  | 	btVector3 planenormal = (e2-e1).cross(normal); | ||
|  | 	planenormal.normalize(); | ||
|  | 	plane.setValue(planenormal[0],planenormal[1],planenormal[2],e2.dot(planenormal)); | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | //***************** SEGMENT and LINE FUNCTIONS **********************************///
 | ||
|  | 
 | ||
|  | /*! Finds the closest point(cp) to (v) on a segment (e1,e2)
 | ||
|  |  */ | ||
|  | SIMD_FORCE_INLINE void bt_closest_point_on_segment( | ||
|  | 	btVector3 & cp, const btVector3 & v, | ||
|  | 	const btVector3  &e1,const btVector3 &e2) | ||
|  | { | ||
|  |     btVector3 n = e2-e1; | ||
|  |     cp = v - e1; | ||
|  | 	btScalar _scalar = cp.dot(n)/n.dot(n); | ||
|  | 	if(_scalar <0.0f) | ||
|  | 	{ | ||
|  | 	    cp = e1; | ||
|  | 	} | ||
|  | 	else if(_scalar >1.0f) | ||
|  | 	{ | ||
|  | 	    cp = e2; | ||
|  | 	} | ||
|  | 	else | ||
|  | 	{ | ||
|  | 		cp = _scalar*n + e1; | ||
|  | 	} | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | //! line plane collision
 | ||
|  | /*!
 | ||
|  | *\return | ||
|  | 	-0  if the ray never intersects | ||
|  | 	-1 if the ray collides in front | ||
|  | 	-2 if the ray collides in back | ||
|  | */ | ||
|  | 
 | ||
|  | SIMD_FORCE_INLINE int bt_line_plane_collision( | ||
|  | 	const btVector4 & plane, | ||
|  | 	const btVector3 & vDir, | ||
|  | 	const btVector3 & vPoint, | ||
|  | 	btVector3 & pout, | ||
|  | 	btScalar &tparam, | ||
|  | 	btScalar tmin, btScalar tmax) | ||
|  | { | ||
|  | 
 | ||
|  | 	btScalar _dotdir = vDir.dot(plane); | ||
|  | 
 | ||
|  | 	if(btFabs(_dotdir)<PLANEDIREPSILON) | ||
|  | 	{ | ||
|  | 		tparam = tmax; | ||
|  | 	    return 0; | ||
|  | 	} | ||
|  | 
 | ||
|  | 	btScalar _dis = bt_distance_point_plane(plane,vPoint); | ||
|  | 	char returnvalue = _dis<0.0f? 2:1; | ||
|  | 	tparam = -_dis/_dotdir; | ||
|  | 
 | ||
|  | 	if(tparam<tmin) | ||
|  | 	{ | ||
|  | 		returnvalue = 0; | ||
|  | 		tparam = tmin; | ||
|  | 	} | ||
|  | 	else if(tparam>tmax) | ||
|  | 	{ | ||
|  | 		returnvalue = 0; | ||
|  | 		tparam = tmax; | ||
|  | 	} | ||
|  | 	pout = tparam*vDir + vPoint; | ||
|  | 	return returnvalue; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | //! Find closest points on segments
 | ||
|  | SIMD_FORCE_INLINE void bt_segment_collision( | ||
|  | 	const btVector3 & vA1, | ||
|  | 	const btVector3 & vA2, | ||
|  | 	const btVector3 & vB1, | ||
|  | 	const btVector3 & vB2, | ||
|  | 	btVector3 & vPointA, | ||
|  | 	btVector3 & vPointB) | ||
|  | { | ||
|  |     btVector3 AD = vA2 - vA1; | ||
|  |     btVector3 BD = vB2 - vB1; | ||
|  |     btVector3 N = AD.cross(BD); | ||
|  |     btScalar tp = N.length2(); | ||
|  | 
 | ||
|  |     btVector4 _M;//plane
 | ||
|  | 
 | ||
|  |     if(tp<SIMD_EPSILON)//ARE PARALELE
 | ||
|  |     { | ||
|  |     	//project B over A
 | ||
|  |     	bool invert_b_order = false; | ||
|  |     	_M[0] = vB1.dot(AD); | ||
|  |     	_M[1] = vB2.dot(AD); | ||
|  | 
 | ||
|  |     	if(_M[0]>_M[1]) | ||
|  |     	{ | ||
|  |     		invert_b_order  = true; | ||
|  |     		BT_SWAP_NUMBERS(_M[0],_M[1]); | ||
|  |     	} | ||
|  |     	_M[2] = vA1.dot(AD); | ||
|  |     	_M[3] = vA2.dot(AD); | ||
|  |     	//mid points
 | ||
|  |     	N[0] = (_M[0]+_M[1])*0.5f; | ||
|  |     	N[1] = (_M[2]+_M[3])*0.5f; | ||
|  | 
 | ||
|  |     	if(N[0]<N[1]) | ||
|  |     	{ | ||
|  |     		if(_M[1]<_M[2]) | ||
|  |     		{ | ||
|  |     			vPointB = invert_b_order?vB1:vB2; | ||
|  |     			vPointA = vA1; | ||
|  |     		} | ||
|  |     		else if(_M[1]<_M[3]) | ||
|  |     		{ | ||
|  |     			vPointB = invert_b_order?vB1:vB2; | ||
|  |     			bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); | ||
|  |     		} | ||
|  |     		else | ||
|  |     		{ | ||
|  |     			vPointA = vA2; | ||
|  |     			bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); | ||
|  |     		} | ||
|  |     	} | ||
|  |     	else | ||
|  |     	{ | ||
|  |     		if(_M[3]<_M[0]) | ||
|  |     		{ | ||
|  |     			vPointB = invert_b_order?vB2:vB1; | ||
|  |     			vPointA = vA2; | ||
|  |     		} | ||
|  |     		else if(_M[3]<_M[1]) | ||
|  |     		{ | ||
|  |     			vPointA = vA2; | ||
|  |     			bt_closest_point_on_segment(vPointB,vPointA,vB1,vB2); | ||
|  |     		} | ||
|  |     		else | ||
|  |     		{ | ||
|  |     			vPointB = invert_b_order?vB1:vB2; | ||
|  |     			bt_closest_point_on_segment(vPointA,vPointB,vA1,vA2); | ||
|  |     		} | ||
|  |     	} | ||
|  |     	return; | ||
|  |     } | ||
|  | 
 | ||
|  |     N = N.cross(BD); | ||
|  |     _M.setValue(N[0],N[1],N[2],vB1.dot(N)); | ||
|  | 
 | ||
|  | 	// get point A as the plane collision point
 | ||
|  |     bt_line_plane_collision(_M,AD,vA1,vPointA,tp,btScalar(0), btScalar(1)); | ||
|  | 
 | ||
|  |     /*Closest point on segment*/ | ||
|  |     vPointB = vPointA - vB1; | ||
|  | 	tp = vPointB.dot(BD); | ||
|  | 	tp/= BD.dot(BD); | ||
|  | 	tp = BT_CLAMP(tp,0.0f,1.0f); | ||
|  | 
 | ||
|  | 	vPointB = tp*BD + vB1; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | #endif // GIM_VECTOR_H_INCLUDED
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