forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_RAYCAST_TRI_CALLBACK_H
 | ||
|  | #define BT_RAYCAST_TRI_CALLBACK_H
 | ||
|  | 
 | ||
|  | #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
 | ||
|  | #include "LinearMath/btTransform.h"
 | ||
|  | struct btBroadphaseProxy; | ||
|  | class btConvexShape; | ||
|  | 
 | ||
|  | class  btTriangleRaycastCallback: public btTriangleCallback | ||
|  | { | ||
|  | public: | ||
|  | 
 | ||
|  | 	//input
 | ||
|  | 	btVector3 m_from; | ||
|  | 	btVector3 m_to; | ||
|  | 
 | ||
|  |    //@BP Mod - allow backface filtering and unflipped normals
 | ||
|  |    enum EFlags | ||
|  |    { | ||
|  | 	  kF_None                 = 0, | ||
|  |       kF_FilterBackfaces      = 1 << 0, | ||
|  |       kF_KeepUnflippedNormal  = 1 << 1,   // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
 | ||
|  | 		///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
 | ||
|  | 	  kF_UseSubSimplexConvexCastRaytest = 1 << 2,   // Uses an approximate but faster ray versus convex intersection algorithm
 | ||
|  | 	  kF_UseGjkConvexCastRaytest = 1 << 3, | ||
|  |       kF_Terminator        = 0xFFFFFFFF | ||
|  |    }; | ||
|  |    unsigned int m_flags; | ||
|  | 
 | ||
|  | 	btScalar	m_hitFraction; | ||
|  | 
 | ||
|  | 	btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0); | ||
|  | 	 | ||
|  | 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); | ||
|  | 
 | ||
|  | 	virtual btScalar reportHit(const btVector3& hitNormalLocal, btScalar hitFraction, int partId, int triangleIndex ) = 0; | ||
|  | 	 | ||
|  | }; | ||
|  | 
 | ||
|  | class btTriangleConvexcastCallback : public btTriangleCallback | ||
|  | { | ||
|  | public: | ||
|  | 	const btConvexShape* m_convexShape; | ||
|  | 	btTransform m_convexShapeFrom; | ||
|  | 	btTransform m_convexShapeTo; | ||
|  | 	btTransform m_triangleToWorld; | ||
|  | 	btScalar m_hitFraction; | ||
|  | 	btScalar m_triangleCollisionMargin; | ||
|  | 	btScalar m_allowedPenetration; | ||
|  | 
 | ||
|  | 	btTriangleConvexcastCallback (const btConvexShape* convexShape, const btTransform& convexShapeFrom, const btTransform& convexShapeTo, const btTransform& triangleToWorld, const btScalar triangleCollisionMargin); | ||
|  | 
 | ||
|  | 	virtual void processTriangle (btVector3* triangle, int partId, int triangleIndex); | ||
|  | 
 | ||
|  | 	virtual btScalar reportHit (const btVector3& hitNormalLocal, const btVector3& hitPointLocal, btScalar hitFraction, int partId, int triangleIndex) = 0; | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_RAYCAST_TRI_CALLBACK_H
 | ||
|  | 
 |