forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			178 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
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|  | 
 | ||
|  | #include "btContactConstraint.h"
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|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
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|  | #include "LinearMath/btVector3.h"
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|  | #include "btJacobianEntry.h"
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|  | #include "btContactSolverInfo.h"
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|  | #include "LinearMath/btMinMax.h"
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|  | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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|  | 
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|  | 
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|  | 
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|  | btContactConstraint::btContactConstraint(btPersistentManifold* contactManifold,btRigidBody& rbA,btRigidBody& rbB) | ||
|  | :btTypedConstraint(CONTACT_CONSTRAINT_TYPE,rbA,rbB), | ||
|  | 	m_contactManifold(*contactManifold) | ||
|  | { | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | btContactConstraint::~btContactConstraint() | ||
|  | { | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void	btContactConstraint::setContactManifold(btPersistentManifold* contactManifold) | ||
|  | { | ||
|  | 	m_contactManifold = *contactManifold; | ||
|  | } | ||
|  | 
 | ||
|  | void btContactConstraint::getInfo1 (btConstraintInfo1* info) | ||
|  | { | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void btContactConstraint::getInfo2 (btConstraintInfo2* info) | ||
|  | { | ||
|  | 
 | ||
|  | } | ||
|  | 
 | ||
|  | void	btContactConstraint::buildJacobian() | ||
|  | { | ||
|  | 
 | ||
|  | } | ||
|  | 
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|  | 
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|  | 
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|  | 
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|  | 
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|  | #include "btContactConstraint.h"
 | ||
|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | #include "btJacobianEntry.h"
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|  | #include "btContactSolverInfo.h"
 | ||
|  | #include "LinearMath/btMinMax.h"
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|  | #include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
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|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | //response  between two dynamic objects without friction and no restitution, assuming 0 penetration depth
 | ||
|  | btScalar resolveSingleCollision( | ||
|  |         btRigidBody* body1, | ||
|  |         btCollisionObject* colObj2, | ||
|  | 		const btVector3& contactPositionWorld, | ||
|  | 		const btVector3& contactNormalOnB, | ||
|  |         const btContactSolverInfo& solverInfo, | ||
|  | 		btScalar distance) | ||
|  | { | ||
|  | 	btRigidBody* body2 = btRigidBody::upcast(colObj2); | ||
|  |      | ||
|  | 	 | ||
|  |     const btVector3& normal = contactNormalOnB; | ||
|  | 
 | ||
|  |     btVector3 rel_pos1 = contactPositionWorld - body1->getWorldTransform().getOrigin();  | ||
|  |     btVector3 rel_pos2 = contactPositionWorld - colObj2->getWorldTransform().getOrigin(); | ||
|  |      | ||
|  |     btVector3 vel1 = body1->getVelocityInLocalPoint(rel_pos1); | ||
|  | 	btVector3 vel2 = body2? body2->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0); | ||
|  |     btVector3 vel = vel1 - vel2; | ||
|  |     btScalar rel_vel; | ||
|  |     rel_vel = normal.dot(vel); | ||
|  |      | ||
|  |     btScalar combinedRestitution = 0.f; | ||
|  |     btScalar restitution = combinedRestitution* -rel_vel; | ||
|  | 
 | ||
|  |     btScalar positionalError = solverInfo.m_erp *-distance /solverInfo.m_timeStep ; | ||
|  |     btScalar velocityError = -(1.0f + restitution) * rel_vel;// * damping;
 | ||
|  | 	btScalar denom0 = body1->computeImpulseDenominator(contactPositionWorld,normal); | ||
|  | 	btScalar denom1 = body2? body2->computeImpulseDenominator(contactPositionWorld,normal) : 0.f; | ||
|  | 	btScalar relaxation = 1.f; | ||
|  | 	btScalar jacDiagABInv = relaxation/(denom0+denom1); | ||
|  | 
 | ||
|  |     btScalar penetrationImpulse = positionalError * jacDiagABInv; | ||
|  |     btScalar velocityImpulse = velocityError * jacDiagABInv; | ||
|  | 
 | ||
|  |     btScalar normalImpulse = penetrationImpulse+velocityImpulse; | ||
|  |     normalImpulse = 0.f > normalImpulse ? 0.f: normalImpulse; | ||
|  | 
 | ||
|  | 	body1->applyImpulse(normal*(normalImpulse), rel_pos1); | ||
|  |     if (body2) | ||
|  | 		body2->applyImpulse(-normal*(normalImpulse), rel_pos2); | ||
|  |      | ||
|  |     return normalImpulse; | ||
|  | } | ||
|  | 
 | ||
|  | 
 | ||
|  | //bilateral constraint between two dynamic objects
 | ||
|  | void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1, | ||
|  |                       btRigidBody& body2, const btVector3& pos2, | ||
|  |                       btScalar distance, const btVector3& normal,btScalar& impulse ,btScalar timeStep) | ||
|  | { | ||
|  | 	(void)timeStep; | ||
|  | 	(void)distance; | ||
|  | 
 | ||
|  | 
 | ||
|  | 	btScalar normalLenSqr = normal.length2(); | ||
|  | 	btAssert(btFabs(normalLenSqr) < btScalar(1.1)); | ||
|  | 	if (normalLenSqr > btScalar(1.1)) | ||
|  | 	{ | ||
|  | 		impulse = btScalar(0.); | ||
|  | 		return; | ||
|  | 	} | ||
|  | 	btVector3 rel_pos1 = pos1 - body1.getCenterOfMassPosition();  | ||
|  | 	btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition(); | ||
|  | 	//this jacobian entry could be re-used for all iterations
 | ||
|  | 	 | ||
|  | 	btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1); | ||
|  | 	btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2); | ||
|  | 	btVector3 vel = vel1 - vel2; | ||
|  | 	 | ||
|  | 
 | ||
|  | 	   btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(), | ||
|  | 		body2.getCenterOfMassTransform().getBasis().transpose(), | ||
|  | 		rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(), | ||
|  | 		body2.getInvInertiaDiagLocal(),body2.getInvMass()); | ||
|  | 
 | ||
|  | 	btScalar jacDiagAB = jac.getDiagonal(); | ||
|  | 	btScalar jacDiagABInv = btScalar(1.) / jacDiagAB; | ||
|  | 	 | ||
|  | 	  btScalar rel_vel = jac.getRelativeVelocity( | ||
|  | 		body1.getLinearVelocity(), | ||
|  | 		body1.getCenterOfMassTransform().getBasis().transpose() * body1.getAngularVelocity(), | ||
|  | 		body2.getLinearVelocity(), | ||
|  | 		body2.getCenterOfMassTransform().getBasis().transpose() * body2.getAngularVelocity());  | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | 	rel_vel = normal.dot(vel); | ||
|  | 	 | ||
|  | 	//todo: move this into proper structure
 | ||
|  | 	btScalar contactDamping = btScalar(0.2); | ||
|  | 
 | ||
|  | #ifdef ONLY_USE_LINEAR_MASS
 | ||
|  | 	btScalar massTerm = btScalar(1.) / (body1.getInvMass() + body2.getInvMass()); | ||
|  | 	impulse = - contactDamping * rel_vel * massTerm; | ||
|  | #else	
 | ||
|  | 	btScalar velocityImpulse = -contactDamping * rel_vel * jacDiagABInv; | ||
|  | 	impulse = velocityImpulse; | ||
|  | #endif
 | ||
|  | } | ||
|  | 
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