forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			38 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2013 Erwin Coumans  http://bulletphysics.org
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
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|  | 
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|  | #include "btFixedConstraint.h"
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|  | #include "BulletDynamics/Dynamics/btRigidBody.h"
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|  | #include "LinearMath/btTransformUtil.h"
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|  | #include <new>
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|  | 
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|  | 
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|  | btFixedConstraint::btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB) | ||
|  | :btGeneric6DofSpring2Constraint(rbA,rbB,frameInA,frameInB) | ||
|  | { | ||
|  | 	setAngularLowerLimit(btVector3(0,0,0)); | ||
|  | 	setAngularUpperLimit(btVector3(0,0,0)); | ||
|  | 	setLinearLowerLimit(btVector3(0,0,0)); | ||
|  | 	setLinearUpperLimit(btVector3(0,0,0)); | ||
|  | } | ||
|  | 
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|  | 
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|  | btFixedConstraint::~btFixedConstraint () | ||
|  | { | ||
|  | } |