forked from LeenkxTeam/LNXSDK
		
	
		
			
	
	
		
			108 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
		
		
			
		
	
	
			108 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
|  | /*
 | ||
|  | Bullet Continuous Collision Detection and Physics Library | ||
|  | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | ||
|  | 
 | ||
|  | This software is provided 'as-is', without any express or implied warranty. | ||
|  | In no event will the authors be held liable for any damages arising from the use of this software. | ||
|  | Permission is granted to anyone to use this software for any purpose,  | ||
|  | including commercial applications, and to alter it and redistribute it freely,  | ||
|  | subject to the following restrictions: | ||
|  | 
 | ||
|  | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | ||
|  | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | ||
|  | 3. This notice may not be removed or altered from any source distribution. | ||
|  | */ | ||
|  | 
 | ||
|  | #ifndef BT_SOLVE_2LINEAR_CONSTRAINT_H
 | ||
|  | #define BT_SOLVE_2LINEAR_CONSTRAINT_H
 | ||
|  | 
 | ||
|  | #include "LinearMath/btMatrix3x3.h"
 | ||
|  | #include "LinearMath/btVector3.h"
 | ||
|  | 
 | ||
|  | 
 | ||
|  | class btRigidBody; | ||
|  | 
 | ||
|  | 
 | ||
|  | 
 | ||
|  | /// constraint class used for lateral tyre friction.
 | ||
|  | class	btSolve2LinearConstraint | ||
|  | { | ||
|  | 	btScalar	m_tau; | ||
|  | 	btScalar	m_damping; | ||
|  | 
 | ||
|  | public: | ||
|  | 
 | ||
|  | 	btSolve2LinearConstraint(btScalar tau,btScalar damping) | ||
|  | 	{ | ||
|  | 		m_tau = tau; | ||
|  | 		m_damping = damping; | ||
|  | 	} | ||
|  | 	//
 | ||
|  | 	// solve unilateral constraint (equality, direct method)
 | ||
|  | 	//
 | ||
|  | 	void resolveUnilateralPairConstraint(		 | ||
|  | 														   btRigidBody* body0, | ||
|  | 		btRigidBody* body1, | ||
|  | 
 | ||
|  | 		const btMatrix3x3& world2A, | ||
|  | 						const btMatrix3x3& world2B, | ||
|  | 						 | ||
|  | 						const btVector3& invInertiaADiag, | ||
|  | 						const btScalar invMassA, | ||
|  | 						const btVector3& linvelA,const btVector3& angvelA, | ||
|  | 						const btVector3& rel_posA1, | ||
|  | 						const btVector3& invInertiaBDiag, | ||
|  | 						const btScalar invMassB, | ||
|  | 						const btVector3& linvelB,const btVector3& angvelB, | ||
|  | 						const btVector3& rel_posA2, | ||
|  | 
 | ||
|  | 					  btScalar depthA, const btVector3& normalA,  | ||
|  | 					  const btVector3& rel_posB1,const btVector3& rel_posB2, | ||
|  | 					  btScalar depthB, const btVector3& normalB,  | ||
|  | 					  btScalar& imp0,btScalar& imp1); | ||
|  | 
 | ||
|  | 
 | ||
|  | 	//
 | ||
|  | 	// solving 2x2 lcp problem (inequality, direct solution )
 | ||
|  | 	//
 | ||
|  | 	void resolveBilateralPairConstraint( | ||
|  | 			btRigidBody* body0, | ||
|  | 						btRigidBody* body1, | ||
|  | 		const btMatrix3x3& world2A, | ||
|  | 						const btMatrix3x3& world2B, | ||
|  | 						 | ||
|  | 						const btVector3& invInertiaADiag, | ||
|  | 						const btScalar invMassA, | ||
|  | 						const btVector3& linvelA,const btVector3& angvelA, | ||
|  | 						const btVector3& rel_posA1, | ||
|  | 						const btVector3& invInertiaBDiag, | ||
|  | 						const btScalar invMassB, | ||
|  | 						const btVector3& linvelB,const btVector3& angvelB, | ||
|  | 						const btVector3& rel_posA2, | ||
|  | 
 | ||
|  | 					  btScalar depthA, const btVector3& normalA,  | ||
|  | 					  const btVector3& rel_posB1,const btVector3& rel_posB2, | ||
|  | 					  btScalar depthB, const btVector3& normalB,  | ||
|  | 					  btScalar& imp0,btScalar& imp1); | ||
|  | 
 | ||
|  | /*
 | ||
|  | 	void resolveAngularConstraint(	const btMatrix3x3& invInertiaAWS, | ||
|  | 						const btScalar invMassA, | ||
|  | 						const btVector3& linvelA,const btVector3& angvelA, | ||
|  | 						const btVector3& rel_posA1, | ||
|  | 						const btMatrix3x3& invInertiaBWS, | ||
|  | 						const btScalar invMassB, | ||
|  | 						const btVector3& linvelB,const btVector3& angvelB, | ||
|  | 						const btVector3& rel_posA2, | ||
|  | 
 | ||
|  | 					  btScalar depthA, const btVector3& normalA,  | ||
|  | 					  const btVector3& rel_posB1,const btVector3& rel_posB2, | ||
|  | 					  btScalar depthB, const btVector3& normalB,  | ||
|  | 					  btScalar& imp0,btScalar& imp1); | ||
|  | 
 | ||
|  | */ | ||
|  | 
 | ||
|  | }; | ||
|  | 
 | ||
|  | #endif //BT_SOLVE_2LINEAR_CONSTRAINT_H
 |