forked from LeenkxTeam/LNXSDK
moisesjpelaez - General Material Updates
This commit is contained in:
@ -436,6 +436,18 @@ def init_properties():
|
|||||||
bpy.types.Material.lnx_depth_read = BoolProperty(name="Read Depth", description="Allow this material to read from a depth texture which is copied from the depth buffer. The meshes using this material will be drawn after all meshes that don't read from the depth texture", default=False)
|
bpy.types.Material.lnx_depth_read = BoolProperty(name="Read Depth", description="Allow this material to read from a depth texture which is copied from the depth buffer. The meshes using this material will be drawn after all meshes that don't read from the depth texture", default=False)
|
||||||
bpy.types.Material.lnx_overlay = BoolProperty(name="Overlay", description="Renders the material, unshaded, over other shaded materials", default=False)
|
bpy.types.Material.lnx_overlay = BoolProperty(name="Overlay", description="Renders the material, unshaded, over other shaded materials", default=False)
|
||||||
bpy.types.Material.lnx_decal = BoolProperty(name="Decal", default=False)
|
bpy.types.Material.lnx_decal = BoolProperty(name="Decal", default=False)
|
||||||
|
bpy.types.Material.lnx_compare_mode = EnumProperty(
|
||||||
|
items=[
|
||||||
|
('always', 'Always', 'Always'),
|
||||||
|
('never', 'Never', 'Never'),
|
||||||
|
('less', 'Less', 'Less'),
|
||||||
|
('less_equal', 'Less Equal', 'Less Equal'),
|
||||||
|
('greater', 'Greater', 'Greater'),
|
||||||
|
('greater_equal', 'Greater Equal', 'Greater Equal'),
|
||||||
|
('equal', 'Equal', 'Equal'),
|
||||||
|
('not_equal', 'Not Equal', 'Not Equal'),
|
||||||
|
],
|
||||||
|
name="Compare Mode", default='less', description="Comparison mode for the material")
|
||||||
bpy.types.Material.lnx_two_sided = BoolProperty(name="Two-Sided", description="Flip normal when drawing back-face", default=False)
|
bpy.types.Material.lnx_two_sided = BoolProperty(name="Two-Sided", description="Flip normal when drawing back-face", default=False)
|
||||||
bpy.types.Material.lnx_ignore_irradiance = BoolProperty(name="Ignore Irradiance", description="Ignore irradiance for material", default=False)
|
bpy.types.Material.lnx_ignore_irradiance = BoolProperty(name="Ignore Irradiance", description="Ignore irradiance for material", default=False)
|
||||||
bpy.types.Material.lnx_cull_mode = EnumProperty(
|
bpy.types.Material.lnx_cull_mode = EnumProperty(
|
||||||
@ -443,6 +455,8 @@ def init_properties():
|
|||||||
('clockwise', 'Front', 'Clockwise'),
|
('clockwise', 'Front', 'Clockwise'),
|
||||||
('counter_clockwise', 'Back', 'Counter-Clockwise')],
|
('counter_clockwise', 'Back', 'Counter-Clockwise')],
|
||||||
name="Cull Mode", default='clockwise', description="Draw geometry faces")
|
name="Cull Mode", default='clockwise', description="Draw geometry faces")
|
||||||
|
bpy.types.Material.lnx_next_pass = StringProperty(
|
||||||
|
name="Next Pass", default='', description="Next pass for the material", update=assets.invalidate_shader_cache)
|
||||||
bpy.types.Material.lnx_discard = BoolProperty(name="Alpha Test", default=False, description="Do not render fragments below specified opacity threshold")
|
bpy.types.Material.lnx_discard = BoolProperty(name="Alpha Test", default=False, description="Do not render fragments below specified opacity threshold")
|
||||||
bpy.types.Material.lnx_discard_opacity = FloatProperty(name="Mesh Opacity", default=0.2, min=0, max=1)
|
bpy.types.Material.lnx_discard_opacity = FloatProperty(name="Mesh Opacity", default=0.2, min=0, max=1)
|
||||||
bpy.types.Material.lnx_discard_opacity_shadows = FloatProperty(name="Shadows Opacity", default=0.1, min=0, max=1)
|
bpy.types.Material.lnx_discard_opacity_shadows = FloatProperty(name="Shadows Opacity", default=0.1, min=0, max=1)
|
||||||
@ -557,6 +571,7 @@ def init_properties():
|
|||||||
bpy.types.Material.export_uvs = BoolProperty(name="Export UVs", default=False)
|
bpy.types.Material.export_uvs = BoolProperty(name="Export UVs", default=False)
|
||||||
bpy.types.Material.export_vcols = BoolProperty(name="Export VCols", default=False)
|
bpy.types.Material.export_vcols = BoolProperty(name="Export VCols", default=False)
|
||||||
bpy.types.Material.export_tangents = BoolProperty(name="Export Tangents", default=False)
|
bpy.types.Material.export_tangents = BoolProperty(name="Export Tangents", default=False)
|
||||||
|
bpy.types.Material.lnx_sorting_order = IntProperty(name="Sorting Order", default=0)
|
||||||
bpy.types.Material.lnx_skip_context = StringProperty(name="Skip Context", default='')
|
bpy.types.Material.lnx_skip_context = StringProperty(name="Skip Context", default='')
|
||||||
bpy.types.Material.lnx_material_id = IntProperty(name="ID", default=0)
|
bpy.types.Material.lnx_material_id = IntProperty(name="ID", default=0)
|
||||||
bpy.types.NodeSocket.is_uniform = BoolProperty(name="Is Uniform", description="Mark node sockets to be processed as material uniforms", default=False)
|
bpy.types.NodeSocket.is_uniform = BoolProperty(name="Is Uniform", description="Mark node sockets to be processed as material uniforms", default=False)
|
||||||
|
Reference in New Issue
Block a user