moisesjpelaez - General Material Updates

This commit is contained in:
2025-09-19 17:43:54 +00:00
parent 8fe758862c
commit 024676f43a

View File

@ -436,6 +436,18 @@ def init_properties():
bpy.types.Material.lnx_depth_read = BoolProperty(name="Read Depth", description="Allow this material to read from a depth texture which is copied from the depth buffer. The meshes using this material will be drawn after all meshes that don't read from the depth texture", default=False)
bpy.types.Material.lnx_overlay = BoolProperty(name="Overlay", description="Renders the material, unshaded, over other shaded materials", default=False)
bpy.types.Material.lnx_decal = BoolProperty(name="Decal", default=False)
bpy.types.Material.lnx_compare_mode = EnumProperty(
items=[
('always', 'Always', 'Always'),
('never', 'Never', 'Never'),
('less', 'Less', 'Less'),
('less_equal', 'Less Equal', 'Less Equal'),
('greater', 'Greater', 'Greater'),
('greater_equal', 'Greater Equal', 'Greater Equal'),
('equal', 'Equal', 'Equal'),
('not_equal', 'Not Equal', 'Not Equal'),
],
name="Compare Mode", default='less', description="Comparison mode for the material")
bpy.types.Material.lnx_two_sided = BoolProperty(name="Two-Sided", description="Flip normal when drawing back-face", default=False)
bpy.types.Material.lnx_ignore_irradiance = BoolProperty(name="Ignore Irradiance", description="Ignore irradiance for material", default=False)
bpy.types.Material.lnx_cull_mode = EnumProperty(
@ -443,6 +455,8 @@ def init_properties():
('clockwise', 'Front', 'Clockwise'),
('counter_clockwise', 'Back', 'Counter-Clockwise')],
name="Cull Mode", default='clockwise', description="Draw geometry faces")
bpy.types.Material.lnx_next_pass = StringProperty(
name="Next Pass", default='', description="Next pass for the material", update=assets.invalidate_shader_cache)
bpy.types.Material.lnx_discard = BoolProperty(name="Alpha Test", default=False, description="Do not render fragments below specified opacity threshold")
bpy.types.Material.lnx_discard_opacity = FloatProperty(name="Mesh Opacity", default=0.2, min=0, max=1)
bpy.types.Material.lnx_discard_opacity_shadows = FloatProperty(name="Shadows Opacity", default=0.1, min=0, max=1)
@ -557,6 +571,7 @@ def init_properties():
bpy.types.Material.export_uvs = BoolProperty(name="Export UVs", default=False)
bpy.types.Material.export_vcols = BoolProperty(name="Export VCols", default=False)
bpy.types.Material.export_tangents = BoolProperty(name="Export Tangents", default=False)
bpy.types.Material.lnx_sorting_order = IntProperty(name="Sorting Order", default=0)
bpy.types.Material.lnx_skip_context = StringProperty(name="Skip Context", default='')
bpy.types.Material.lnx_material_id = IntProperty(name="ID", default=0)
bpy.types.NodeSocket.is_uniform = BoolProperty(name="Is Uniform", description="Mark node sockets to be processed as material uniforms", default=False)