forked from LeenkxTeam/LNXSDK
		
	Update leenkx/blender/lnx/material/make_finalize.py
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		| @ -78,7 +78,7 @@ def make(con_mesh: ShaderContext): | ||||
|     if export_wpos: | ||||
|         vert.add_uniform('mat4 W', '_worldMatrix') | ||||
|         vert.add_out('vec3 wposition') | ||||
|         vert.write('wposition = vec4(W * spos).xyz;') | ||||
|         vert.write_attrib('wposition = vec4(W * spos).xyz;') | ||||
|     elif write_wpos: | ||||
|         vert.add_uniform('mat4 W', '_worldMatrix') | ||||
|         vert.write_attrib('vec3 wposition = vec4(W * spos).xyz;') | ||||
|  | ||||
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