forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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@ -1,26 +1,42 @@
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from lnx.logicnode.lnx_nodes import *
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class GetChildNode(LnxLogicTreeNode):
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"""Returns the child of the given object by the child object's name."""
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"""Returns the child of the given object by name or by a specific type."""
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bl_idname = 'LNGetChildNode'
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bl_label = 'Get Object Child'
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lnx_section = 'relations'
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lnx_version = 1
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def sw_update(self, context):
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self.inputs[1].hide = (self.property0 == 'By Type')
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property0: HaxeEnumProperty(
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'property0',
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items = [('By Name', 'By Name', 'By Name'),
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('Contains', 'Contains', 'Contains'),
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('Starts With', 'Starts With', 'Starts With'),
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('Ends With', 'Ends With', 'Ends With'),
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],
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name='', default='By Name')
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('By Type', 'By Type', 'By Type')],
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name='Method', default='By Name', update=sw_update)
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property1: HaxeEnumProperty(
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'property1',
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items = [('MeshObject', 'Mesh', 'MeshObject'),
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('CameraObject', 'Camera', 'CameraObject'),
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('LightObject', 'Light', 'LightObject'),
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('SpeakerObject', 'Speaker', 'SpeakerObject'),
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('DecalObject', 'Decal', 'DecalObject'),
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('ProbeObject', 'Probe', 'ProbeObject'),
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('CurveObject', 'Curve', 'CurveObject')],
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name='Type', default='MeshObject')
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketObject', 'Parent')
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self.add_input('LnxStringSocket', 'Child Name')
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self.add_output('LnxNodeSocketObject', 'Child')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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if self.property0 == 'By Type':
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layout.prop(self, 'property1')
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