Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9

This commit is contained in:
2026-09-04 10:46:13 -07:00
parent c915312901
commit 0460b9d587
482 changed files with 27797 additions and 3226 deletions

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@ -15,7 +15,7 @@ class AddRigidBodyNode(LnxLogicTreeNode):
@input Animated: Rigid body follows animation and will affect other active non-animated rigid bodies.
@input Trigger: Rigid body behaves as a trigger and detects collision. However, rigd body does not contribute to or receive collissions.
@input Trigger: Rigid body behaves as a trigger and detects collision. However, rigid body does not contribute to or receive collissions.
@input Friction: Surface friction of the rigid body. Minimum value = 0, Preferred max value = 1.
@ -77,7 +77,8 @@ class AddRigidBodyNode(LnxLogicTreeNode):
('Cone', 'Cone', 'Cone'),
('Cylinder', 'Cylinder', 'Cylinder'),
('Convex Hull', 'Convex Hull', 'Convex Hull'),
('Mesh', 'Mesh', 'Mesh')],
('Mesh', 'Mesh', 'Mesh'),
('Compound Parent', 'Compound Parent', 'Compound Parent')],
name='Shape', default='Box')
def lnx_init(self, context):
@ -114,7 +115,7 @@ class AddRigidBodyNode(LnxLogicTreeNode):
self.add_input('LnxFloatSocket', 'Linear Damping', 0.04)
self.add_input('LnxFloatSocket', 'Angular Damping', 0.1)
self.add_input('LnxFloatSocket', 'Angular Friction', 0.1)
self.add_input('LnxBoolSocket', 'Use Deacivation')
self.add_input('LnxBoolSocket', 'Use Deactivation')
self.add_input('LnxFloatSocket', 'Linear Velocity Threshold', 0.4)
self.add_input('LnxFloatSocket', 'Angular Velocity Threshold', 0.5)
self.add_input('LnxIntSocket', 'Collision Group', 1)