forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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@ -15,7 +15,7 @@ class AddRigidBodyNode(LnxLogicTreeNode):
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@input Animated: Rigid body follows animation and will affect other active non-animated rigid bodies.
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@input Trigger: Rigid body behaves as a trigger and detects collision. However, rigd body does not contribute to or receive collissions.
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@input Trigger: Rigid body behaves as a trigger and detects collision. However, rigid body does not contribute to or receive collissions.
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@input Friction: Surface friction of the rigid body. Minimum value = 0, Preferred max value = 1.
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@ -77,7 +77,8 @@ class AddRigidBodyNode(LnxLogicTreeNode):
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('Cone', 'Cone', 'Cone'),
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('Cylinder', 'Cylinder', 'Cylinder'),
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('Convex Hull', 'Convex Hull', 'Convex Hull'),
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('Mesh', 'Mesh', 'Mesh')],
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('Mesh', 'Mesh', 'Mesh'),
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('Compound Parent', 'Compound Parent', 'Compound Parent')],
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name='Shape', default='Box')
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def lnx_init(self, context):
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@ -114,7 +115,7 @@ class AddRigidBodyNode(LnxLogicTreeNode):
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self.add_input('LnxFloatSocket', 'Linear Damping', 0.04)
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self.add_input('LnxFloatSocket', 'Angular Damping', 0.1)
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self.add_input('LnxFloatSocket', 'Angular Friction', 0.1)
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self.add_input('LnxBoolSocket', 'Use Deacivation')
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self.add_input('LnxBoolSocket', 'Use Deactivation')
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self.add_input('LnxFloatSocket', 'Linear Velocity Threshold', 0.4)
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self.add_input('LnxFloatSocket', 'Angular Velocity Threshold', 0.5)
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self.add_input('LnxIntSocket', 'Collision Group', 1)
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