forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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23
leenkx/blender/lnx/logicnode/physics/LN_add_soft_body.py
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23
leenkx/blender/lnx/logicnode/physics/LN_add_soft_body.py
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from lnx.logicnode.lnx_nodes import *
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class AddSoftBodyNode(LnxLogicTreeNode):
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bl_idname = 'LNAddSoftBodyNode'
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bl_label = 'Add Soft Body'
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lnx_section = 'softbody'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'Object')
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# 0: Cloth, 1: Volume
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self.add_input('LnxIntSocket', 'Shape', default_value=0)
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self.add_input('LnxFloatSocket', 'Bend', default_value=0.5)
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self.add_input('LnxFloatSocket', 'Mass', default_value=1.0)
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self.add_input('LnxFloatSocket', 'Margin', default_value=0.04)
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self.add_input('LnxFloatSocket', 'Friction', default_value=0.5)
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self.add_input('LnxFloatSocket', 'Damping', default_value=0.01)
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self.add_input('LnxFloatSocket', 'Linear Stiffness', default_value=0.9)
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self.add_input('LnxFloatSocket', 'Angular Stiffness', default_value=0.9)
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self.add_input('LnxFloatSocket', 'Pressure', default_value=0.0)
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self.add_output('LnxNodeSocketAction', 'Out')
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