forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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@ -2,16 +2,35 @@ from lnx.logicnode.lnx_nodes import *
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class SetVelocityNode(LnxLogicTreeNode):
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"""Sets the velocity of the given rigid body."""
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bl_idname = 'LNSetVelocityNode'
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bl_idname = 'LNSetRigidBodyVelocityNode'
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bl_label = 'Set RB Velocity'
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lnx_section = 'props'
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lnx_version = 1
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def update_sockets(self, context):
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self.inputs[2].hide = self.property0 == 'Angular'
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self.inputs[3].hide = self.property0 == 'Angular'
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self.inputs[4].hide = self.property0 == 'Linear'
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self.inputs[5].hide = self.property0 == 'Linear'
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property0: HaxeEnumProperty(
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'property0',
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items=[('Both', 'Both', 'Set both velocities'),
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('Linear', 'Linear', 'Set only linear velocity'),
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('Angular', 'Angular', 'Set only angular velocity')],
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name='Velocity',
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default='Both',
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update=update_sockets
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)
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxNodeSocketObject', 'RB')
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self.add_input('LnxVectorSocket', 'Linear')
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self.add_input('LnxVectorSocket', 'Linear Factor', default_value=[1.0, 1.0, 1.0])
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self.add_input('LnxBoolSocket', 'Linear On Local Axis')
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self.add_input('LnxVectorSocket', 'Angular')
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self.add_input('LnxVectorSocket', 'Angular Factor', default_value=[1.0, 1.0, 1.0])
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self.add_input('LnxBoolSocket', 'Angular On Local Axis')
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self.add_output('LnxNodeSocketAction', 'Out')
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def draw_buttons(self, context, layout):
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layout.prop(self, 'property0')
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