Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9

This commit is contained in:
2026-09-04 10:46:13 -07:00
parent c915312901
commit 0460b9d587
482 changed files with 27797 additions and 3226 deletions

View File

@ -5,7 +5,88 @@ class RandomColorNode(LnxLogicTreeNode):
"""Generates a random color."""
bl_idname = 'LNRandomColorNode'
bl_label = 'Random Color'
lnx_version = 1
lnx_version = 2
property0: HaxeBoolProperty(
'property0',
name='R',
default=True
)
property1: HaxeBoolProperty(
'property1',
name='G',
default=True
)
property2: HaxeBoolProperty(
'property2',
name='B',
default=True
)
property3: HaxeBoolProperty(
'property3',
name='A',
default=False
)
property4: HaxeFloatProperty(
'property4',
name='R Value',
default=0.0,
min=0.0,
max=1.0
)
property5: HaxeFloatProperty(
'property5',
name='G Value',
default=0.0,
min=0.0,
max=1.0
)
property6: HaxeFloatProperty(
'property6',
name='B Value',
default=0.0,
min=0.0,
max=1.0
)
property7: HaxeFloatProperty(
'property7',
name='A Value',
default=1.0,
min=0.0,
max=1.0
)
def lnx_init(self, context):
self.add_output('LnxColorSocket', 'Color')
def draw_buttons(self, context, layout):
for flag, value, label in [
('property0', 'property4', 'R'),
('property1', 'property5', 'G'),
('property2', 'property6', 'B'),
('property3', 'property7', 'A'),
]:
row = layout.row(align=True)
row.prop(self, flag, text=label)
value_row = row.row(align=True)
value_row.enabled = not getattr(self, flag)
value_row.prop(self, value, text='')
def get_replacement_node(self, node_tree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)

View File

@ -0,0 +1,25 @@
from lnx.logicnode.lnx_nodes import *
class RandomObjectNode(LnxLogicTreeNode):
"""Spawns a random object."""
bl_idname = 'LNRandomObjectNode'
bl_label = 'Random Object'
lnx_section = 'logic'
lnx_version = 1
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxStringSocket', 'Name')
self.add_input('LnxDynamicSocket', 'Transform')
self.add_input('LnxDynamicSocket', 'Material')
self.add_input('LnxIntSocket', 'NumPoints', default_value = 4)
self.add_input('LnxBoolSocket', 'Mirror X')
self.add_input('LnxBoolSocket', 'Mirror Y')
self.add_input('LnxBoolSocket', 'Mirror Z')
self.add_input('LnxFloatSocket', 'Scale UV', default_value = 0.3)
self.add_input('LnxBoolSocket', 'Flat Shading', default_value = True)
self.add_output('LnxNodeSocketAction', 'Out')
self.add_output('LnxNodeSocketObject', 'Object')