forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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25
leenkx/blender/lnx/logicnode/random/LN_random_object.py
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25
leenkx/blender/lnx/logicnode/random/LN_random_object.py
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from lnx.logicnode.lnx_nodes import *
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class RandomObjectNode(LnxLogicTreeNode):
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"""Spawns a random object."""
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bl_idname = 'LNRandomObjectNode'
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bl_label = 'Random Object'
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lnx_section = 'logic'
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lnx_version = 1
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def lnx_init(self, context):
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self.add_input('LnxNodeSocketAction', 'In')
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self.add_input('LnxStringSocket', 'Name')
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self.add_input('LnxDynamicSocket', 'Transform')
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self.add_input('LnxDynamicSocket', 'Material')
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self.add_input('LnxIntSocket', 'NumPoints', default_value = 4)
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self.add_input('LnxBoolSocket', 'Mirror X')
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self.add_input('LnxBoolSocket', 'Mirror Y')
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self.add_input('LnxBoolSocket', 'Mirror Z')
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self.add_input('LnxFloatSocket', 'Scale UV', default_value = 0.3)
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self.add_input('LnxBoolSocket', 'Flat Shading', default_value = True)
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self.add_output('LnxNodeSocketAction', 'Out')
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self.add_output('LnxNodeSocketObject', 'Object')
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