forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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@ -18,8 +18,11 @@ class SetShaderUniformNode(LnxLogicTreeNode):
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self.add_input('LnxIntSocket', 'Int')
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elif self.property0 == 'float':
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self.add_input('LnxFloatSocket', 'Float')
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elif self.property0 in ('vec2', 'vec3', 'vec4'):
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elif self.property0 in ('vec2', 'vec3'):
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self.add_input('LnxVectorSocket', 'Vector')
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elif self.property0 in ('vec4'):
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self.add_input('LnxColorSocket', 'Color')
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else: self.add_input('LnxStringSocket', 'Sample2D')
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property0: HaxeEnumProperty(
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'property0',
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@ -27,7 +30,8 @@ class SetShaderUniformNode(LnxLogicTreeNode):
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('float', 'float', 'float'),
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('vec2', 'vec2', 'vec2'),
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('vec3', 'vec3', 'vec3'),
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('vec4', 'vec4', 'vec4')],
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('vec4', 'vec4', 'vec4'),
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('sampler2D', 'sampler2D', 'sampler2D')],
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name='Uniform Type',
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default='float',
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description="The type of the uniform",
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