Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9

This commit is contained in:
2026-09-04 10:46:13 -07:00
parent c915312901
commit 0460b9d587
482 changed files with 27797 additions and 3226 deletions

View File

@ -18,8 +18,11 @@ class SetShaderUniformNode(LnxLogicTreeNode):
self.add_input('LnxIntSocket', 'Int')
elif self.property0 == 'float':
self.add_input('LnxFloatSocket', 'Float')
elif self.property0 in ('vec2', 'vec3', 'vec4'):
elif self.property0 in ('vec2', 'vec3'):
self.add_input('LnxVectorSocket', 'Vector')
elif self.property0 in ('vec4'):
self.add_input('LnxColorSocket', 'Color')
else: self.add_input('LnxStringSocket', 'Sample2D')
property0: HaxeEnumProperty(
'property0',
@ -27,7 +30,8 @@ class SetShaderUniformNode(LnxLogicTreeNode):
('float', 'float', 'float'),
('vec2', 'vec2', 'vec2'),
('vec3', 'vec3', 'vec3'),
('vec4', 'vec4', 'vec4')],
('vec4', 'vec4', 'vec4'),
('sampler2D', 'sampler2D', 'sampler2D')],
name='Uniform Type',
default='float',
description="The type of the uniform",