forked from LeenkxTeam/LNXSDK
Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9
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@ -159,6 +159,7 @@ def add_world_defs():
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if not rpdat.rp_shadowmap_atlas:
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if point_lights == 1:
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wrd.world_defs += '_SinglePoint'
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assets.add_khafile_def('lnx_single_point')
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elif point_lights > 1:
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wrd.world_defs += '_Clusters'
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assets.add_khafile_def('lnx_clusters')
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@ -223,6 +224,9 @@ def build():
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if rpdat.rp_renderer == 'Deferred':
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assets.add_shader_pass('copy_pass')
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assets.add_shader_pass('blend_pass')
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assets.add_shader_pass('add_pass')
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if rpdat.rp_render_to_texture:
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assets.add_khafile_def('rp_render_to_texture')
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