Repe [T3DU] Update - 31f26d171bba0355ce2a77031e3aad4c64dbc7e9

This commit is contained in:
2026-09-04 10:46:13 -07:00
parent c915312901
commit 0460b9d587
482 changed files with 27797 additions and 3226 deletions

View File

@ -327,6 +327,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
name="Map Size", description="Prefiltered map size", default='1024', update=assets.invalidate_envmap_data)
rp_autoexposure: BoolProperty(name="Auto Exposure", description="Adjust exposure based on luminance", default=False, update=update_renderpath)
rp_compositornodes: BoolProperty(name="Compositor", description="Draw compositor nodes", default=True, update=update_renderpath)
lnx_custom_compositor: BoolProperty(name="Custom Compositor", description="Enable custom compositor pass in project folder", default=False, update=update_renderpath)
rp_shadows: BoolProperty(name="Shadows", description="Enable shadow casting", default=True, update=update_renderpath)
rp_max_lights: EnumProperty(
items=[('4', '4', '4'),
@ -468,7 +469,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
name='Depth Texture', description='Whether materials can read from a depth texture', default='Auto', update=update_depth_texture_state)
rp_stereo: BoolProperty(name="VR", description="Stereo rendering", default=False, update=update_renderpath)
rp_water: BoolProperty(name="Water", description="Enable water surface pass", default=False, update=update_renderpath)
rp_pp: BoolProperty(name="Realtime post process", description="Realtime post process", default=False, update=update_renderpath)
rp_pp: BoolProperty(name="Realtime Post Process", description="Realtime Post Process", default=False, update=update_renderpath)
lnx_clouds: BoolProperty(name="Clouds", description="Enable clouds pass", default=False, update=assets.invalidate_shader_cache)
lnx_ssrs: BoolProperty(name="SSRS", description="Screen-space ray-traced shadows", default=False, update=assets.invalidate_shader_cache)
lnx_micro_shadowing: BoolProperty(name="Micro Shadowing", description="Use the shaders' occlusion parameter to compute micro shadowing for the scene's sun lamp. This option is not available for render paths using mobile or solid material models", default=False, update=assets.invalidate_shader_cache)
@ -657,6 +658,7 @@ class LnxRPListItem(bpy.types.PropertyGroup):
max=1000.0
)
lnx_fisheye: BoolProperty(name="Fish Eye", default=False, update=assets.invalidate_shader_cache)
lnx_fisheye_strength: FloatProperty(name="Strength", default=0.01, update=assets.invalidate_shader_cache)
lnx_vignette: BoolProperty(name="Vignette", default=False, update=assets.invalidate_shader_cache)
lnx_vignette_strength: FloatProperty(name="Strength", default=0.7, update=assets.invalidate_shader_cache)
lnx_lensflare: BoolProperty(name="Lens Flare", default=False, update=assets.invalidate_shader_cache)