forked from LeenkxTeam/LNXSDK
Patch_1
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@ -42,9 +42,10 @@ class CameraObject extends Object {
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this.data = data;
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#if lnx_vr
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iron.system.VR.initButton();
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#end
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// dont just auto initialize VR button - headset trait controls VR
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// #if lnx_vr
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// iron.system.VR.initButton();
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// #end
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buildProjection();
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@ -85,7 +86,14 @@ class CameraObject extends Object {
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projectionJitter();
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#end
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// matrices are set by VR system so avoid rebuilding transforms unless its in preview/not presenting
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#if (kha_webgl && lnx_vr)
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if (@:privateAccess !RenderPath.isVRPresenting()) {
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buildMatrix();
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}
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#else
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buildMatrix();
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#end
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RenderPath.active.renderFrame(g);
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