forked from LeenkxTeam/LNXSDK
Patch_1
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@ -210,8 +210,12 @@ class Object {
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}
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#if lnx_skin
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public function getBoneAnimation(armatureUid): BoneAnimation {
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for (a in Scene.active.animations) if (a.armature != null && a.armature.uid == armatureUid) return cast a;
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public function getBoneAnimation(armatureUid: Int): BoneAnimation {
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for (a in Scene.active.animations) {
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if (a.armature != null && a.armature.uid == armatureUid) {
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return cast a;
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}
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}
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return null;
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}
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#else
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