forked from LeenkxTeam/LNXSDK
		
	Update Kha/Backends/Kinc-HL/kinc-bridge/system.c.h
This commit is contained in:
		@ -94,11 +94,11 @@ void hl_kinc_system_load_url(vbyte *url) {
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}
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					}
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vbyte *hl_kinc_get_gamepad_id(int index) {
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					vbyte *hl_kinc_get_gamepad_id(int index) {
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	return (vbyte*)kinc_gamepad_product_name(index);
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						return (vbyte *)kinc_gamepad_product_name(index);
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}
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					}
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vbyte *hl_kinc_get_gamepad_vendor(int index) {
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					vbyte *hl_kinc_get_gamepad_vendor(int index) {
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	return (vbyte*)kinc_gamepad_vendor(index);
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						return (vbyte *)kinc_gamepad_vendor(index);
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}
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					}
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bool hl_kinc_gamepad_connected(int index) {
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					bool hl_kinc_gamepad_connected(int index) {
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@ -137,12 +137,12 @@ void hl_kinc_register_pen(vclosure *penDown, vclosure *penUp, vclosure *penMove)
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	kinc_pen_set_move_callback(*((FN_PEN_MOVE *)(&penMove->fun)));
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						kinc_pen_set_move_callback(*((FN_PEN_MOVE *)(&penMove->fun)));
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}
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					}
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typedef void (*FN_GAMEPAD_AXIS)(int, int, float);
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					typedef void (*FN_GAMEPAD_AXIS)(int, int, float, void *);
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typedef void (*FN_GAMEPAD_BUTTON)(int, int, float);
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					typedef void (*FN_GAMEPAD_BUTTON)(int, int, float, void *);
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void hl_kinc_register_gamepad(vclosure *gamepadAxis, vclosure *gamepadButton) {
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					void hl_kinc_register_gamepad(vclosure *gamepadAxis, vclosure *gamepadButton) {
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	kinc_gamepad_set_axis_callback(*((FN_GAMEPAD_AXIS *)(&gamepadAxis->fun)));
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						kinc_gamepad_set_axis_callback(*((FN_GAMEPAD_AXIS *)(&gamepadAxis->fun)), NULL);
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	kinc_gamepad_set_button_callback(*((FN_GAMEPAD_BUTTON *)(&gamepadButton->fun)));
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						kinc_gamepad_set_button_callback(*((FN_GAMEPAD_BUTTON *)(&gamepadButton->fun)), NULL);
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}
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					}
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typedef void (*FN_TOUCH_START)(int, int, int);
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					typedef void (*FN_TOUCH_START)(int, int, int);
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