forked from LeenkxTeam/LNXSDK
t3du - Restore VR code
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@ -30,12 +30,22 @@ class CameraObject extends Object {
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static var sphereCenter = new Vec4();
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static var sphereCenter = new Vec4();
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static var vcenter = new Vec4();
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static var vcenter = new Vec4();
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static var vup = new Vec4();
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static var vup = new Vec4();
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#if lnx_vr
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var helpMat = Mat4.identity();
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public var leftV = Mat4.identity();
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public var rightV = Mat4.identity();
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#end
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public function new(data: CameraData) {
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public function new(data: CameraData) {
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super();
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super();
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this.data = data;
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this.data = data;
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#if lnx_vr
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iron.system.VR.initButton();
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#end
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buildProjection();
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buildProjection();
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V = Mat4.identity();
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V = Mat4.identity();
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@ -117,6 +127,26 @@ class CameraObject extends Object {
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V.getInverse(transform.world);
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V.getInverse(transform.world);
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VP.multmats(P, V);
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VP.multmats(P, V);
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#if lnx_vr
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var vr = kha.vr.VrInterface.instance;
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if (vr != null && vr.IsPresenting()) {
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leftV.setFrom(V);
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helpMat.self = vr.GetViewMatrix(0);
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leftV.multmat(helpMat);
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rightV.setFrom(V);
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helpMat.self = vr.GetViewMatrix(1);
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rightV.multmat(helpMat);
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}
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else {
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leftV.setFrom(V);
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}
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VP.multmats(P, leftV);
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#else
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VP.multmats(P, V);
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#end
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if (data.raw.frustum_culling) {
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if (data.raw.frustum_culling) {
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buildViewFrustum(VP, frustumPlanes);
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buildViewFrustum(VP, frustumPlanes);
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}
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}
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