forked from LeenkxTeam/LNXSDK
merge upstream
This commit is contained in:
@ -518,12 +518,44 @@ class RenderPath {
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return Reflect.field(kha.Shaders, handle + "_comp");
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}
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#if (kha_krom && lnx_vr)
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public function drawStereo(drawMeshes: Int->Void) {
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for (eye in 0...2) {
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Krom.vrBeginRender(eye);
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drawMeshes(eye);
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Krom.vrEndRender(eye);
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#if lnx_vr
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public function drawStereo(drawMeshes: Void->Void) {
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var vr = kha.vr.VrInterface.instance;
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var appw = iron.App.w();
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var apph = iron.App.h();
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var halfw = Std.int(appw / 2);
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var g = currentG;
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if (vr != null && vr.IsPresenting()) {
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// Left eye
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Scene.active.camera.V.setFrom(Scene.active.camera.leftV);
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Scene.active.camera.P.self = vr.GetProjectionMatrix(0);
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g.viewport(0, 0, halfw, apph);
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drawMeshes();
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// Right eye
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begin(g, additionalTargets);
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Scene.active.camera.V.setFrom(Scene.active.camera.rightV);
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Scene.active.camera.P.self = vr.GetProjectionMatrix(1);
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g.viewport(halfw, 0, halfw, apph);
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drawMeshes();
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}
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else { // Simulate
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Scene.active.camera.buildProjection(halfw / apph);
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// Left eye
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g.viewport(0, 0, halfw, apph);
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drawMeshes();
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// Right eye
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begin(g, additionalTargets);
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Scene.active.camera.transform.move(Scene.active.camera.right(), 0.032);
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Scene.active.camera.buildMatrix();
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g.viewport(halfw, 0, halfw, apph);
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drawMeshes();
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Scene.active.camera.transform.move(Scene.active.camera.right(), -0.032);
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Scene.active.camera.buildMatrix();
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}
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}
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#end
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@ -31,11 +31,21 @@ class CameraObject extends Object {
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static var vcenter = new Vec4();
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static var vup = new Vec4();
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#if lnx_vr
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var helpMat = Mat4.identity();
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public var leftV = Mat4.identity();
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public var rightV = Mat4.identity();
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#end
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public function new(data: CameraData) {
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super();
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this.data = data;
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#if lnx_vr
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iron.system.VR.initButton();
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#end
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buildProjection();
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V = Mat4.identity();
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@ -117,6 +127,26 @@ class CameraObject extends Object {
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V.getInverse(transform.world);
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VP.multmats(P, V);
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#if lnx_vr
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var vr = kha.vr.VrInterface.instance;
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if (vr != null && vr.IsPresenting()) {
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leftV.setFrom(V);
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helpMat.self = vr.GetViewMatrix(0);
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leftV.multmat(helpMat);
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rightV.setFrom(V);
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helpMat.self = vr.GetViewMatrix(1);
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rightV.multmat(helpMat);
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}
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else {
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leftV.setFrom(V);
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}
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VP.multmats(P, leftV);
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#else
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VP.multmats(P, V);
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#end
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if (data.raw.frustum_culling) {
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buildViewFrustum(VP, frustumPlanes);
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}
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@ -155,7 +155,12 @@ class LightObject extends Object {
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}
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public function setCascade(camera: CameraObject, cascade: Int) {
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#if lnx_vr
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m.setFrom(camera.leftV);
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#else
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m.setFrom(camera.V);
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#end
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#if lnx_csm
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if (camSlicedP == null) {
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52
leenkx/Sources/iron/system/VR.hx
Normal file
52
leenkx/Sources/iron/system/VR.hx
Normal file
@ -0,0 +1,52 @@
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package iron.system;
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import iron.math.Mat4;
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#if lnx_vr
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class VR {
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static var undistortionMatrix: Mat4 = null;
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public function new() {}
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public static function getUndistortionMatrix(): Mat4 {
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if (undistortionMatrix == null) {
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undistortionMatrix = Mat4.identity();
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}
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return undistortionMatrix;
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}
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public static function getMaxRadiusSq(): Float {
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return 0.0;
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}
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public static function initButton() {
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function vrDownListener(index: Int, x: Float, y: Float) {
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var vr = kha.vr.VrInterface.instance;
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if (vr == null || !vr.IsVrEnabled() || vr.IsPresenting()) return;
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var w: Float = iron.App.w();
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var h: Float = iron.App.h();
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if (x < w - 150 || y < h - 150) return;
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vr.onVRRequestPresent();
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}
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function vrRender2D(g: kha.graphics2.Graphics) {
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var vr = kha.vr.VrInterface.instance;
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if (vr == null || !vr.IsVrEnabled() || vr.IsPresenting()) return;
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var w: Float = iron.App.w();
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var h: Float = iron.App.h();
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g.color = 0xffff0000;
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g.fillRect(w - 150, h - 150, 140, 140);
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}
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kha.input.Mouse.get().notify(vrDownListener, null, null, null);
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iron.App.notifyOnRender2D(vrRender2D);
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var vr = kha.vr.VrInterface.instance; // Straight to VR (Oculus Carmel)
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if (vr != null && vr.IsVrEnabled()) {
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vr.onVRRequestPresent();
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}
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}
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}
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#end
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