forked from LeenkxTeam/LNXSDK
merge upstream
This commit is contained in:
@ -1,26 +1,12 @@
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package leenkx.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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class GetWorldNode extends LogicNode {
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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if (object == null) return null;
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return switch (property0) {
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case "Right": object.transform.world.right();
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case "Look": object.transform.world.look();
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case "Up": object.transform.world.up();
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default: null;
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}
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return iron.Scene.active.raw.world_ref;
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}
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}
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}
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26
leenkx/Sources/leenkx/logicnode/GetWorldOrientationNode.hx
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26
leenkx/Sources/leenkx/logicnode/GetWorldOrientationNode.hx
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@ -0,0 +1,26 @@
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package leenkx.logicnode;
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import iron.object.Object;
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import iron.math.Vec4;
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class GetWorldNode extends LogicNode {
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public var property0: String;
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function get(from: Int): Dynamic {
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var object: Object = inputs[0].get();
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if (object == null) return null;
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return switch (property0) {
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case "Right": object.transform.world.right();
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case "Look": object.transform.world.look();
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case "Up": object.transform.world.up();
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default: null;
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}
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}
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}
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16
leenkx/Sources/leenkx/logicnode/ResolutionGetNode.hx
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16
leenkx/Sources/leenkx/logicnode/ResolutionGetNode.hx
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@ -0,0 +1,16 @@
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package leenkx.logicnode;
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class ResolutionGetNode extends LogicNode {
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function get(from:Int):Dynamic {
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return switch (from) {
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case 0: leenkx.renderpath.Postprocess.resolution_uniforms[0];
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case 1: leenkx.renderpath.Postprocess.resolution_uniforms[1];
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default: 0;
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}
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}
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}
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33
leenkx/Sources/leenkx/logicnode/ResolutionSetNode.hx
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33
leenkx/Sources/leenkx/logicnode/ResolutionSetNode.hx
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@ -0,0 +1,33 @@
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package leenkx.logicnode;
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import kha.graphics4.TextureFilter;
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class ResolutionSetNode extends LogicNode {
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function run(from:Int) {
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var size: Int = inputs[1].get();
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var filter: Int = inputs[2].get();
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#if rp_resolution_filter
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if (filter == 0)
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iron.object.Uniforms.defaultFilter = TextureFilter.LinearFilter;
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else
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iron.object.Uniforms.defaultFilter = TextureFilter.PointFilter;
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leenkx.renderpath.Postprocess.resolution_uniforms[0] = size;
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leenkx.renderpath.Postprocess.resolution_uniforms[1] = filter;
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var npath = leenkx.renderpath.RenderPathCreator.get();
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var world = iron.Scene.active.raw.world_ref;
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npath.loadShader("shader_datas/World_" + world + "/World_" + world);
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iron.RenderPath.setActive(npath);
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#end
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runOutput(0);
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}
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}
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@ -0,0 +1,55 @@
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package leenkx.logicnode;
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import iron.object.MeshObject;
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import iron.data.MaterialData;
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class SetMaterialTextureFilterNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var object: MeshObject = inputs[1].get();
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var mat: MaterialData = inputs[2].get();
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var slot: Int = inputs[3].get();
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var name: String = inputs[4].get();
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var filter: Int = inputs[5].get();
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if (object == null) return;
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if (slot >= object.materials.length) return;
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var mo = cast(object, iron.object.MeshObject);
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for (i => node in mo.materials[slot].contexts[0].raw.bind_textures)
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if (node.name == name){
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var moImgt = mo.materials[slot].contexts[0].raw.bind_textures[i];
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switch(filter){
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case 0: //Linear
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moImgt.min_filter = null;
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moImgt.mag_filter = null;
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moImgt.mipmap_filter = null;
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moImgt.generate_mipmaps = null;
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case 1: //Closest
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moImgt.min_filter = 'point';
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moImgt.mag_filter = 'point';
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moImgt.mipmap_filter = null;
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moImgt.generate_mipmaps = null;
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case 2: //Cubic
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moImgt.min_filter = null;
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moImgt.mag_filter = null;
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moImgt.mipmap_filter = 'linear';
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moImgt.generate_mipmaps = true;
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case 3: //Smart
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moImgt.min_filter = 'anisotropic';
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moImgt.mag_filter = null;
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moImgt.mipmap_filter = 'linear';
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moImgt.generate_mipmaps = true;
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}
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break;
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}
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runOutput(0);
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}
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}
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40
leenkx/Sources/leenkx/logicnode/SetWorldNode.hx
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40
leenkx/Sources/leenkx/logicnode/SetWorldNode.hx
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@ -0,0 +1,40 @@
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package leenkx.logicnode;
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class SetWorldNode extends LogicNode {
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public function new(tree: LogicTree) {
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super(tree);
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}
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override function run(from: Int) {
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var world: String = inputs[1].get();
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if (world != null){
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//check if world shader data exists
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var file: String = 'World_'+world+'_data';
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#if lnx_json
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file += ".json";
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#elseif lnx_compress
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file += ".lz4";
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#else
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file += '.lnx';
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#end
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var exists: Bool = false;
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iron.data.Data.getBlob(file, function(b: kha.Blob) {
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if (b != null) exists = true;
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});
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assert(Error, exists == true, "World must be either associated to a scene or have fake user");
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iron.Scene.active.raw.world_ref = world;
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var npath = leenkx.renderpath.RenderPathCreator.get();
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npath.loadShader("shader_datas/World_" + world + "/World_" + world);
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iron.RenderPath.setActive(npath);
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}
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runOutput(0);
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}
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}
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@ -780,7 +780,11 @@ class Inc {
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public static inline function getDisplayp(): Null<Int> {
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#if rp_resolution_filter // Custom resolution set
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#if rp_pp
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return leenkx.renderpath.Postprocess.resolution_uniforms[0];
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#else
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return Main.resolutionSize;
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#end
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#else
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return null;
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#end
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@ -133,6 +133,11 @@ class Postprocess {
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[50.0] //2: Volumetric Fog Amount B
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];
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public static var resolution_uniforms = [
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720, //0: Size
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0 //1: Filter
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];
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public static function vec3Link(object: Object, mat: MaterialData, link: String): iron.math.Vec4 {
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var v:Vec4 = null;
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