forked from LeenkxTeam/LNXSDK
Merge pull request 'main' (#90) from Onek8/LNXSDK:main into main
Reviewed-on: LeenkxTeam/LNXSDK#90
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@ -216,6 +216,7 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st
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'ADD_SHADER',
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'ADD_SHADER',
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'BSDF_PRINCIPLED',
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'BSDF_PRINCIPLED',
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'BSDF_DIFFUSE',
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'BSDF_DIFFUSE',
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'DIFFUSE_BSDF',
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'BSDF_GLOSSY',
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'BSDF_GLOSSY',
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'BSDF_SHEEN',
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'BSDF_SHEEN',
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'AMBIENT_OCCLUSION',
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'AMBIENT_OCCLUSION',
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@ -153,6 +153,7 @@ ALL_NODES: dict[str, MaterialNodeMeta] = {
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'AMBIENT_OCCLUSION': MaterialNodeMeta(parse_func=nodes_shader.parse_ambientocclusion),
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'AMBIENT_OCCLUSION': MaterialNodeMeta(parse_func=nodes_shader.parse_ambientocclusion),
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'BSDF_ANISOTROPIC': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfanisotropic),
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'BSDF_ANISOTROPIC': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfanisotropic),
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'BSDF_DIFFUSE': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfdiffuse),
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'BSDF_DIFFUSE': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfdiffuse),
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'DIFFUSE_BSDF': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfdiffuse),
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'BSDF_GLASS': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfglass),
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'BSDF_GLASS': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfglass),
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'BSDF_PRINCIPLED': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfprincipled),
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'BSDF_PRINCIPLED': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfprincipled),
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'BSDF_TRANSLUCENT': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdftranslucent),
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'BSDF_TRANSLUCENT': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdftranslucent),
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