Merge pull request 'main' (#90) from Onek8/LNXSDK:main into main

Reviewed-on: LeenkxTeam/LNXSDK#90
This commit is contained in:
2025-06-30 20:39:41 +00:00
2 changed files with 2 additions and 0 deletions

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@ -216,6 +216,7 @@ def parse_shader(node: bpy.types.Node, socket: bpy.types.NodeSocket) -> Tuple[st
'ADD_SHADER', 'ADD_SHADER',
'BSDF_PRINCIPLED', 'BSDF_PRINCIPLED',
'BSDF_DIFFUSE', 'BSDF_DIFFUSE',
'DIFFUSE_BSDF',
'BSDF_GLOSSY', 'BSDF_GLOSSY',
'BSDF_SHEEN', 'BSDF_SHEEN',
'AMBIENT_OCCLUSION', 'AMBIENT_OCCLUSION',

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@ -153,6 +153,7 @@ ALL_NODES: dict[str, MaterialNodeMeta] = {
'AMBIENT_OCCLUSION': MaterialNodeMeta(parse_func=nodes_shader.parse_ambientocclusion), 'AMBIENT_OCCLUSION': MaterialNodeMeta(parse_func=nodes_shader.parse_ambientocclusion),
'BSDF_ANISOTROPIC': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfanisotropic), 'BSDF_ANISOTROPIC': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfanisotropic),
'BSDF_DIFFUSE': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfdiffuse), 'BSDF_DIFFUSE': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfdiffuse),
'DIFFUSE_BSDF': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfdiffuse),
'BSDF_GLASS': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfglass), 'BSDF_GLASS': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfglass),
'BSDF_PRINCIPLED': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfprincipled), 'BSDF_PRINCIPLED': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdfprincipled),
'BSDF_TRANSLUCENT': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdftranslucent), 'BSDF_TRANSLUCENT': MaterialNodeMeta(parse_func=nodes_shader.parse_bsdftranslucent),