forked from LeenkxTeam/LNXSDK
t3du - Camera Render Filter
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@ -24,6 +24,7 @@ class MeshObject extends Object {
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public var render_emitter = true;
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public var render_emitter = true;
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#end
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#end
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public var cameraDistance: Float;
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public var cameraDistance: Float;
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public var cameraList: Array<String> = null;
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public var screenSize = 0.0;
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public var screenSize = 0.0;
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public var frustumCulling = true;
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public var frustumCulling = true;
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public var activeTilesheet: Tilesheet = null;
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public var activeTilesheet: Tilesheet = null;
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@ -235,6 +236,8 @@ class MeshObject extends Object {
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if (cullMesh(context, Scene.active.camera, RenderPath.active.light)) return;
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if (cullMesh(context, Scene.active.camera, RenderPath.active.light)) return;
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var meshContext = raw != null ? context == "mesh" : false;
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var meshContext = raw != null ? context == "mesh" : false;
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if (cameraList != null && cameraList.indexOf(Scene.active.camera.name) < 0) return;
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#if lnx_particles
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#if lnx_particles
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if (raw != null && raw.is_particle && particleOwner == null) return; // Instancing not yet set-up by particle system owner
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if (raw != null && raw.is_particle && particleOwner == null) return; // Instancing not yet set-up by particle system owner
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if (particleSystems != null && meshContext) {
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if (particleSystems != null && meshContext) {
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@ -245,6 +248,7 @@ class MeshObject extends Object {
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Scene.active.spawnObject(psys.data.raw.instance_object, null, function(o: Object) {
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Scene.active.spawnObject(psys.data.raw.instance_object, null, function(o: Object) {
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if (o != null) {
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if (o != null) {
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var c: MeshObject = cast o;
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var c: MeshObject = cast o;
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c.cameraList = this.cameraList;
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particleChildren.push(c);
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particleChildren.push(c);
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c.particleOwner = this;
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c.particleOwner = this;
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c.particleIndex = particleChildren.length - 1;
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c.particleIndex = particleChildren.length - 1;
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